package com.hypixel.hytale.builtin.adventure.memories.interactions;
import com.hypixel.hytale.builtin.adventure.memories.component.PlayerMemories;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.protocol.InteractionState;
import com.hypixel.hytale.protocol.InteractionType;
import com.hypixel.hytale.protocol.WaitForDataFrom;
import com.hypixel.hytale.protocol.packets.player.UpdateMemoriesFeatureStatus;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.entity.InteractionContext;
import com.hypixel.hytale.server.core.io.PacketHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.CooldownHandler;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.SimpleInstantInteraction;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.core.util.NotificationUtil;
import javax.annotation.Nonnull;
public class SetMemoriesCapacityInteraction extends SimpleInstantInteraction {
public static final BuilderCodec<SetMemoriesCapacityInteraction> CODEC;
private int capacity;
public SetMemoriesCapacityInteraction() {
}
protected void firstRun(@Nonnull InteractionType type, @Nonnull InteractionContext context, @Nonnull CooldownHandler cooldownHandler) {
Ref<EntityStore> ref = context.getEntity();
CommandBuffer<EntityStore> commandBuffer = context.getCommandBuffer();
assert commandBuffer != null;
PlayerMemories memoriesComponent = (PlayerMemories)commandBuffer.ensureAndGetComponent(ref, PlayerMemories.getComponentType());
if (this.capacity <= memoriesComponent.getMemoriesCapacity()) {
context.getState().state = InteractionState.Failed;
} else {
int previousCapacity = memoriesComponent.getMemoriesCapacity();
memoriesComponent.setMemoriesCapacity(this.capacity);
if (previousCapacity <= 0) {
PlayerRef playerRefComponent = (PlayerRef)commandBuffer.getComponent(ref, PlayerRef.getComponentType());
assert playerRefComponent != null;
PacketHandler playerConnection = playerRefComponent.getPacketHandler();
playerConnection.writeNoCache(new UpdateMemoriesFeatureStatus(true));
NotificationUtil.sendNotification(playerConnection, Message.translation("server.memories.general.featureUnlockedNotification"), (Message)null, (String)"NotificationIcons/MemoriesIcon.png");
playerRefComponent.sendMessage(Message.translation("server.memories.general.featureUnlockedMessage"));
}
context.getState().state = InteractionState.Finished;
}
}
@Nonnull
public WaitForDataFrom getWaitForDataFrom() {
return WaitForDataFrom.Server;
}
public String toString() {
return super.toString();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SetMemoriesCapacityInteraction.class, SetMemoriesCapacityInteraction::new, SimpleInstantInteraction.CODEC).documentation("Sets how many memories a player can store.")).appendInherited(new KeyedCodec("Capacity", Codec.INTEGER), (i, s) -> i.capacity = s, (i) -> i.capacity, (i, parent) -> i.capacity = parent.capacity).documentation("Defines the amount of memories that a player can store.").add()).build();
}
}