package com.hypixel.hytale.protocol.packets.world;
import com.hypixel.hytale.protocol.Packet;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import javax.annotation.Nonnull;
public class UpdateWeather implements Packet {
public static final int PACKET_ID = 149;
public static final boolean IS_COMPRESSED = false;
public static final int NULLABLE_BIT_FIELD_SIZE = 0;
public static final int FIXED_BLOCK_SIZE = 8;
public static final int VARIABLE_FIELD_COUNT = 0;
public static final int VARIABLE_BLOCK_START = 8;
public static final int MAX_SIZE = 8;
public int weatherIndex;
public float transitionSeconds;
public int getId() {
return 149;
}
public UpdateWeather() {
}
public UpdateWeather(int weatherIndex, float transitionSeconds) {
this.weatherIndex = weatherIndex;
this.transitionSeconds = transitionSeconds;
}
public UpdateWeather(@Nonnull UpdateWeather other) {
this.weatherIndex = other.weatherIndex;
this.transitionSeconds = other.transitionSeconds;
}
@Nonnull
public static UpdateWeather deserialize(@Nonnull ByteBuf buf, int offset) {
UpdateWeather obj = new UpdateWeather();
obj.weatherIndex = buf.getIntLE(offset + 0);
obj.transitionSeconds = buf.getFloatLE(offset + 4);
return obj;
}
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
return 8;
}
public void serialize(@Nonnull ByteBuf buf) {
buf.writeIntLE(this.weatherIndex);
buf.writeFloatLE(this.transitionSeconds);
}
public int computeSize() {
return 8;
}
public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
return buffer.readableBytes() - offset < 8 ? ValidationResult.error("Buffer too small: expected at least 8 bytes") : ValidationResult.OK;
}
public UpdateWeather clone() {
UpdateWeather copy = new UpdateWeather();
copy.weatherIndex = this.weatherIndex;
copy.transitionSeconds = this.transitionSeconds;
return copy;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
} else if (!(obj instanceof UpdateWeather)) {
return false;
} else {
UpdateWeather other = (UpdateWeather)obj;
return this.weatherIndex == other.weatherIndex && this.transitionSeconds == other.transitionSeconds;
}
}
public int hashCode() {
return Objects.hash(new Object[]{this.weatherIndex, this.transitionSeconds});
}
}