BlockInspectFillerCommand.java
package com.hypixel.hytale.server.core.universe.world.commands.block;
import com.hypixel.hytale.assetstore.map.BlockTypeAssetMap;
import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
import com.hypixel.hytale.common.util.CompletableFutureUtil;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.shape.Box;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.util.MathUtil;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.asset.type.blockhitbox.BlockBoundingBoxes;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.modules.debug.DebugUtils;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.section.BlockSection;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.core.util.FillerBlockUtil;
import javax.annotation.Nonnull;
public class BlockInspectFillerCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_BLOCK_INSPECT_FILLER_DONE = Message.translation("server.commands.block.inspectfiller.done");
@Nonnull
private static final Message MESSAGE_COMMANDS_BLOCK_INSPECT_FILLER_NO_BLOCKS = Message.translation("server.commands.block.inspectfiller.noblocks");
public BlockInspectFillerCommand() {
super("inspectfiller", "server.commands.block.inspectfiller.desc");
this.setPermissionGroup((GameMode)null);
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
TransformComponent transformComponent = (TransformComponent)store.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
Vector3d position = transformComponent.getPosition();
int x = MathUtil.floor(position.getX());
int z = MathUtil.floor(position.getZ());
int y = MathUtil.floor(position.getY());
int chunkX = ChunkUtil.chunkCoordinate(x);
int chunkY = ChunkUtil.chunkCoordinate(y);
int chunkZ = ChunkUtil.chunkCoordinate(z);
CompletableFutureUtil._catch(world.getChunkStore().getChunkSectionReferenceAsync(chunkX, chunkY, chunkZ).thenAcceptAsync((chunk) -> {
Store<ChunkStore> chunkStore = chunk.getStore();
BlockSection blockSection = (BlockSection)chunkStore.getComponent(chunk, BlockSection.getComponentType());
if (blockSection == null) {
playerRef.sendMessage(MESSAGE_COMMANDS_BLOCK_INSPECT_FILLER_NO_BLOCKS);
} else {
BlockTypeAssetMap<String, BlockType> blockTypeMap = BlockType.getAssetMap();
IndexedLookupTableAssetMap<String, BlockBoundingBoxes> hitboxMap = BlockBoundingBoxes.getAssetMap();
Vector3d offset = new Vector3d((double)ChunkUtil.minBlock(chunkX), (double)ChunkUtil.minBlock(chunkY), (double)ChunkUtil.minBlock(chunkZ));
for(int idx = 0; idx < 32768; ++idx) {
int blockId = blockSection.get(idx);
BlockType blockType = blockTypeMap.getAsset(blockId);
if (blockType != null) {
BlockBoundingBoxes hitbox = hitboxMap.getAsset(blockType.getHitboxTypeIndex());
if (hitbox != null && hitbox.protrudesUnitBox()) {
int filler = blockSection.getFiller(idx);
int bx = ChunkUtil.xFromIndex(idx);
int by = ChunkUtil.yFromIndex(idx);
int bz = ChunkUtil.zFromIndex(idx);
Vector3d pos = new Vector3d((double)bx, (double)by, (double)bz);
pos.add(0.5, 0.5, 0.5);
pos.add(offset);
int rotation = blockSection.getRotationIndex(idx);
BlockBoundingBoxes.RotatedVariantBoxes rotatedHitbox = hitbox.get(rotation);
int fillerX = FillerBlockUtil.unpackX(filler);
int fillerY = FillerBlockUtil.unpackY(filler);
int fillerZ = FillerBlockUtil.unpackZ(filler);
Box boundingBox = rotatedHitbox.getBoundingBox();
int minX = (int)boundingBox.min.x;
int minY = (int)boundingBox.min.y;
int minZ = (int)boundingBox.min.z;
if ((double)minX - boundingBox.min.x > 0.0) {
--minX;
}
if ((double)minY - boundingBox.min.y > 0.0) {
--minY;
}
if ((double)minZ - boundingBox.min.z > 0.0) {
--minZ;
}
int maxX = (int)boundingBox.max.x;
int maxY = (int)boundingBox.max.y;
int maxZ = (int)boundingBox.max.z;
if (boundingBox.max.x - (double)maxX > 0.0) {
++maxX;
}
if (boundingBox.max.y - (double)maxY > 0.0) {
++maxY;
}
if (boundingBox.max.z - (double)maxZ > 0.0) {
++maxZ;
}
Vector3f colour = new Vector3f();
colour.x = (float)(fillerX - minX) / (float)(maxX - minX);
colour.y = (float)(fillerY - minY) / (float)(maxY - minY);
colour.z = (float)(fillerZ - minZ) / (float)(maxZ - minZ);
DebugUtils.addCube(((ChunkStore)chunkStore.getExternalData()).getWorld(), pos, colour, 1.05, 30.0F);
}
}
}
playerRef.sendMessage(MESSAGE_COMMANDS_BLOCK_INSPECT_FILLER_DONE);
}
}, world));
}
}