package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
import com.hypixel.hytale.builtin.hytalegenerator.assets.material.MaterialAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.ConstantPatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.patterns.PatternAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.OriginScannerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.scanners.ScannerAsset;
import com.hypixel.hytale.builtin.hytalegenerator.material.Material;
import com.hypixel.hytale.builtin.hytalegenerator.props.BoxProp;
import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3i;
import javax.annotation.Nonnull;
public class BoxPropAsset extends PropAsset {
public static final BuilderCodec<BoxPropAsset> CODEC;
private Vector3i range = new Vector3i();
private MaterialAsset materialAsset = new MaterialAsset();
private PatternAsset patternAsset = new ConstantPatternAsset();
private ScannerAsset scannerAsset = new OriginScannerAsset();
public BoxPropAsset() {
}
@Nonnull
public Prop build(@Nonnull PropAsset.Argument argument) {
if (super.skip()) {
return Prop.noProp();
} else {
Material material = this.materialAsset.build(argument.materialCache);
return (Prop)(this.scannerAsset != null && this.patternAsset != null ? new BoxProp(this.range, material, this.scannerAsset.build(ScannerAsset.argumentFrom(argument)), this.patternAsset.build(PatternAsset.argumentFrom(argument))) : Prop.noProp());
}
}
public void cleanUp() {
this.patternAsset.cleanUp();
this.scannerAsset.cleanUp();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(BoxPropAsset.class, BoxPropAsset::new, PropAsset.ABSTRACT_CODEC).append(new KeyedCodec("Range", Vector3i.CODEC, true), (asset, v) -> asset.range = v, (asset) -> asset.range).add()).append(new KeyedCodec("Material", MaterialAsset.CODEC, true), (asset, value) -> asset.materialAsset = value, (asset) -> asset.materialAsset).add()).append(new KeyedCodec("Pattern", PatternAsset.CODEC, true), (asset, v) -> asset.patternAsset = v, (asset) -> asset.patternAsset).add()).append(new KeyedCodec("Scanner", ScannerAsset.CODEC, true), (asset, v) -> asset.scannerAsset = v, (asset) -> asset.scannerAsset).add()).build();
}
}