package com.hypixel.hytale.builtin.hytalegenerator.density.nodes;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.framework.math.Calculator;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class SmoothMinDensity extends Density {
private final double range;
@Nullable
private Density inputA;
@Nullable
private Density inputB;
public SmoothMinDensity(double range, Density inputA, Density inputB) {
this.range = range;
this.inputA = inputA;
this.inputB = inputB;
}
public double process(@Nonnull Density.Context context) {
return this.inputA != null && this.inputB != null ? Calculator.smoothMin(this.range, this.inputA.process(context), this.inputB.process(context)) : 0.0;
}
public void setInputs(@Nonnull Density[] inputs) {
if (inputs.length < 2) {
this.inputA = null;
this.inputB = null;
}
this.inputA = inputs[0];
this.inputB = inputs[1];
}
}