package com.hypixel.hytale.server.npc.path.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.builtin.path.waypoint.RelativeWaypointDefinition;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.BuilderBase;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleSingleValidator;
import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
import javax.annotation.Nonnull;
public class BuilderRelativeWaypointDefinition extends BuilderBase<RelativeWaypointDefinition> {
protected float rotation;
protected double distance;
public BuilderRelativeWaypointDefinition() {
}
@Nonnull
public String getShortDescription() {
return "A simple path waypoint definition where each waypoint is relative to the previous";
}
@Nonnull
public String getLongDescription() {
return this.getShortDescription();
}
@Nonnull
public RelativeWaypointDefinition build(BuilderSupport builderSupport) {
return new RelativeWaypointDefinition(this.getRotation(), this.getDistance());
}
@Nonnull
public Class<RelativeWaypointDefinition> category() {
return RelativeWaypointDefinition.class;
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public Builder<RelativeWaypointDefinition> readConfig(@Nonnull JsonElement data) {
this.getFloat(data, "Rotation", (f) -> this.rotation = f * 0.017453292F, 0.0F, DoubleRangeValidator.fromExclToExcl(-360.0, 360.0), BuilderDescriptorState.Stable, "Rotation to turn from previous waypoint", (String)null);
this.requireDouble(data, "Distance", (d) -> this.distance = d, DoubleSingleValidator.greater0(), BuilderDescriptorState.Stable, "A distance to move from the previous waypoint", (String)null);
return this;
}
public final boolean isEnabled(ExecutionContext context) {
return true;
}
public float getRotation() {
return this.rotation;
}
public double getDistance() {
return this.distance;
}
}