package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SmoothCeilingDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SmoothCeilingDensityAsset extends DensityAsset {
public static final BuilderCodec<SmoothCeilingDensityAsset> CODEC;
private double smoothRange = 1.0;
private double limit = 0.0;
public SmoothCeilingDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new SmoothCeilingDensity(this.limit, this.smoothRange, this.buildFirstInput(argument)));
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SmoothCeilingDensityAsset.class, SmoothCeilingDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("Limit", Codec.DOUBLE, true), (t, k) -> t.limit = k, (k) -> k.limit).add()).append(new KeyedCodec("SmoothRange", Codec.DOUBLE, true), (t, k) -> t.smoothRange = k, (k) -> k.smoothRange).addValidator(Validators.greaterThanOrEqual(0.0)).add()).build();
}
}