package com.hypixel.hytale.builtin.instances.removal;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.modules.time.TimeResource;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import java.time.Instant;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nonnull;
publicclassWorldEmptyConditionimplementsRemovalCondition {
publicstaticfinalWorldEmptyConditionINSTANCE=newWorldEmptyCondition();
publicstaticfinal RemovalCondition[] REMOVE_WHEN_EMPTY;
publicstaticfinal BuilderCodec<WorldEmptyCondition> CODEC;
privatedouble timeoutSeconds;
publicWorldEmptyCondition() {
this.timeoutSeconds = (double)TimeUnit.MINUTES.toSeconds(5L);
}
publicWorldEmptyCondition(double timeoutSeconds) {
this.timeoutSeconds = (double)TimeUnit.MINUTES.toSeconds(5L);
this.timeoutSeconds = timeoutSeconds;
}
publicbooleanshouldRemoveWorld(@Nonnull Store<ChunkStore> store) {
InstanceDataResourcedata= (InstanceDataResource)store.getResource(InstanceDataResource.getResourceType());
Worldworld= ((ChunkStore)store.getExternalData()).getWorld();
TimeResourcetimeResource= (TimeResource)world.getEntityStore().getStore().getResource(TimeResource.getResourceType());
booleanhasPlayer= world.getPlayerCount() > 0;
booleanhadPlayer= data.hadPlayer();
if (!hasPlayer && hadPlayer) {
returntrue;
} else {
if (hasPlayer && !hadPlayer) {
data.setHadPlayer(true);
data.setWorldTimeoutTimer((Instant)null);
}
if (!hadPlayer && !hasPlayer) {
if (data.getWorldTimeoutTimer() == null) {
data.setWorldTimeoutTimer(timeResource.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
}
return timeResource.getNow().isAfter(data.getWorldTimeoutTimer());
} else {
returnfalse;
}
}
}
static {
REMOVE_WHEN_EMPTY = newRemovalCondition[]{INSTANCE};
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(WorldEmptyCondition.class, WorldEmptyCondition::new).documentation("A condition that triggers when the world is empty.\n\nIt will only trigger after at least one player has joined. As a safety measure it provides a timeout for waiting for a player to join in case the player disconnected before entering the world.")).append(newKeyedCodec("TimeoutSeconds", Codec.DOUBLE), (o, i) -> o.timeoutSeconds = i, (o) -> o.timeoutSeconds).documentation("How long to wait (in seconds) for a player to join before closing the world.").add()).build();
}
}