package com.hypixel.hytale.math.hitdetection;
import com.hypixel.hytale.math.shape.Quad4d;
import com.hypixel.hytale.math.shape.Triangle4d;
import com.hypixel.hytale.math.util.FastRandom;
import com.hypixel.hytale.math.vector.Vector4d;
import java.util.Random;
public class HitDetectionBuffer {
private static final int VECTOR_BUFFER_SIZE = 16;
public Random random = new FastRandom();
public Vector4d hitPosition = new Vector4d();
public Vector4d tempHitPosition = new Vector4d();
public Quad4d transformedQuad = new Quad4d();
public Vector4d transformedPoint = new Vector4d();
public Triangle4d visibleTriangle = new Triangle4d();
public Vector4dBufferList vertexList1 = new Vector4dBufferList(16);
public Vector4dBufferList vertexList2 = new Vector4dBufferList(16);
public boolean containsFully = false;
public HitDetectionBuffer() {
}
}