package com.hypixel.hytale.builtin.hytalegenerator.assets.terrains;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.referencebundle.ReferenceBundle;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.builtin.hytalegenerator.threadindexer.WorkerIndexer;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import javax.annotation.Nonnull;
public abstract class TerrainAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, TerrainAsset>> {
private static final TerrainAsset[] EMPTY_INPUTS = new TerrainAsset[0];
public static final AssetCodecMapCodec<String, TerrainAsset> CODEC;
public static final Codec<String> CHILD_ASSET_CODEC;
public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY;
public static final BuilderCodec<TerrainAsset> ABSTRACT_CODEC;
private String id;
private AssetExtraInfo.Data data;
private TerrainAsset[] inputs;
private boolean skip;
protected TerrainAsset() {
this.inputs = EMPTY_INPUTS;
this.skip = false;
}
public abstract Density buildDensity(@Nonnull SeedBox var1, @Nonnull ReferenceBundle var2, @Nonnull WorkerIndexer var3);
public String getId() {
return this.id;
}
public void cleanUp() {
for(TerrainAsset asset : this.inputs) {
asset.cleanUp();
}
}
static {
CODEC = new AssetCodecMapCodec<String, TerrainAsset>(Codec.STRING, (t, k) -> t.id = k, (t) -> t.id, (t, data) -> t.data = data, (t) -> t.data);
CHILD_ASSET_CODEC = new ContainedAssetCodec(TerrainAsset.class, CODEC);
CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<String[]>(CHILD_ASSET_CODEC, (x$0) -> new String[x$0]);
ABSTRACT_CODEC = BuilderCodec.abstractBuilder(TerrainAsset.class).build();
}
}