package com.hypixel.hytale.builtin.hytalegenerator.materialproviders;
import com.hypixel.hytale.builtin.hytalegenerator.material.SolidMaterial;
import javax.annotation.Nonnull;
public class GrassTopMaterialProvider extends MaterialProvider<SolidMaterial> {
private final SolidMaterial grass;
private final SolidMaterial dirt;
private final SolidMaterial stone;
private final SolidMaterial empty;
public GrassTopMaterialProvider(@Nonnull SolidMaterial grass, @Nonnull SolidMaterial dirt, @Nonnull SolidMaterial stone, @Nonnull SolidMaterial empty) {
this.grass = grass;
this.dirt = dirt;
this.stone = stone;
this.empty = empty;
}
public SolidMaterial getVoxelTypeAt(@Nonnull MaterialProvider.Context context) {
if (context.depthIntoFloor == 1) {
return this.grass;
} else if (context.depthIntoFloor > 1 && context.depthIntoFloor <= 3) {
return this.dirt;
} else {
return context.depthIntoFloor > 3 ? this.stone : this.empty;
}
}
}