package com.hypixel.hytale.builtin.hytalegenerator.assets.worldstructures;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.builtin.hytalegenerator.assets.Cleanable;
import com.hypixel.hytale.builtin.hytalegenerator.biomemap.BiomeMap;
import com.hypixel.hytale.builtin.hytalegenerator.material.MaterialCache;
import com.hypixel.hytale.builtin.hytalegenerator.material.SolidMaterial;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.builtin.hytalegenerator.threadindexer.WorkerIndexer;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import javax.annotation.Nonnull;
public abstract class WorldStructureAsset implements Cleanable, JsonAssetWithMap<String, DefaultAssetMap<String, WorldStructureAsset>> {
public static final AssetCodecMapCodec<String, WorldStructureAsset> CODEC;
public static final Codec<String> CHILD_ASSET_CODEC;
public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY;
public static final BuilderCodec<WorldStructureAsset> ABSTRACT_CODEC;
private String id;
private AssetExtraInfo.Data data;
protected WorldStructureAsset() {
}
public abstract BiomeMap<SolidMaterial> buildBiomeMap(@Nonnull Argument var1);
public abstract int getBiomeTransitionDistance();
public abstract int getMaxBiomeEdgeDistance();
public String getId() {
return this.id;
}
public void cleanUp() {
}
static {
CODEC = new AssetCodecMapCodec<String, WorldStructureAsset>(Codec.STRING, (t, k) -> t.id = k, (t) -> t.id, (t, data) -> t.data = data, (t) -> t.data);
CHILD_ASSET_CODEC = new ContainedAssetCodec(WorldStructureAsset.class, CODEC);
CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<String[]>(CHILD_ASSET_CODEC, (x$0) -> new String[x$0]);
ABSTRACT_CODEC = BuilderCodec.abstractBuilder(WorldStructureAsset.class).build();
}
public static class Argument {
public MaterialCache materialCache;
public SeedBox parentSeed;
public WorkerIndexer workerIndexer;
public Argument(@Nonnull MaterialCache materialCache, @Nonnull SeedBox parentSeed, @Nonnull WorkerIndexer workerIndexer) {
this.materialCache = materialCache;
this.parentSeed = parentSeed;
this.workerIndexer = workerIndexer;
}
public Argument(@Nonnull Argument argument) {
this.materialCache = argument.materialCache;
this.parentSeed = argument.parentSeed;
this.workerIndexer = argument.workerIndexer;
}
}
}