package com.hypixel.hytale.server.core.util;
import com.hypixel.hytale.protocol.Direction;
import com.hypixel.hytale.protocol.Position;
import javax.annotation.Nonnull;
public class ValidateUtil {
public ValidateUtil() {
}
public static boolean isSafeDouble(double x) {
return !Double.isNaN(x) && Double.isFinite(x);
}
public static boolean isSafeFloat(float x) {
return !Float.isNaN(x) && Float.isFinite(x);
}
public static boolean isSafePosition(@Nonnull Position position) {
return isSafeDouble(position.x) && isSafeDouble(position.y) && isSafeDouble(position.z);
}
public static boolean isSafeDirection(@Nonnull Direction direction) {
return isSafeFloat(direction.yaw) && isSafeFloat(direction.pitch) && isSafeFloat(direction.roll);
}
}