package com.hypixel.hytale.server.spawning.beacons;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.AddReason;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.ComponentType;
import com.hypixel.hytale.component.Holder;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.random.RandomExtra;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.asset.type.model.config.Model;
import com.hypixel.hytale.server.core.asset.type.model.config.ModelAsset;
import com.hypixel.hytale.server.core.entity.Entity;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.entity.group.EntityGroup;
import com.hypixel.hytale.server.core.entity.nameplate.Nameplate;
import com.hypixel.hytale.server.core.modules.entity.EntityModule;
import com.hypixel.hytale.server.core.modules.entity.component.DisplayNameComponent;
import com.hypixel.hytale.server.core.modules.entity.component.HiddenFromAdventurePlayers;
import com.hypixel.hytale.server.core.modules.entity.component.ModelComponent;
import com.hypixel.hytale.server.core.modules.entity.component.PersistentModel;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.flock.FlockMembership;
import com.hypixel.hytale.server.npc.components.SpawnBeaconReference;
import com.hypixel.hytale.server.npc.entities.NPCEntity;
import com.hypixel.hytale.server.npc.role.Role;
import com.hypixel.hytale.server.spawning.SpawningContext;
import com.hypixel.hytale.server.spawning.SpawningPlugin;
import com.hypixel.hytale.server.spawning.assets.spawns.config.BeaconNPCSpawn;
import com.hypixel.hytale.server.spawning.controllers.BeaconSpawnController;
import com.hypixel.hytale.server.spawning.suppression.component.SpawnSuppressionComponent;
import com.hypixel.hytale.server.spawning.util.FloodFillPositionSelector;
import com.hypixel.hytale.server.spawning.wrappers.BeaconSpawnWrapper;
import it.unimi.dsi.fastutil.Pair;
import java.time.Duration;
import java.time.Instant;
import java.util.UUID;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class LegacySpawnBeaconEntity extends Entity {
@Nonnull
public static final BuilderCodec<LegacySpawnBeaconEntity> CODEC;
private BeaconSpawnController spawnController;
@Nullable
protected UUID objectiveUUID;
private BeaconSpawnWrapper spawnWrapper;
private String spawnConfigId;
private Instant nextSpawnAfter;
private boolean nextSpawnAfterRealtime;
@Nullable
private Instant despawnSelfAfter;
private int spawnAttempts;
private int lastPlayerCount;
@Nullable
public static ComponentType<EntityStore, LegacySpawnBeaconEntity> getComponentType() {
return EntityModule.get().getComponentType(LegacySpawnBeaconEntity.class);
}
public LegacySpawnBeaconEntity(@Nullable World world) {
super(world);
}
private LegacySpawnBeaconEntity() {
}
public String getSpawnConfigId() {
return this.spawnConfigId;
}
public BeaconSpawnController getSpawnController() {
return this.spawnController;
}
public void setSpawnController(@Nonnull BeaconSpawnController spawnController) {
this.spawnController = spawnController;
}
public Instant getNextSpawnAfter() {
return this.nextSpawnAfter;
}
public boolean isNextSpawnAfterRealtime() {
return this.nextSpawnAfterRealtime;
}
@Nullable
public Instant getDespawnSelfAfter() {
return this.despawnSelfAfter;
}
public void setSpawnAttempts(int spawnAttempts) {
this.spawnAttempts = spawnAttempts;
}
public BeaconSpawnWrapper getSpawnWrapper() {
return this.spawnWrapper;
}
public void setSpawnWrapper(BeaconSpawnWrapper spawnWrapper) {
this.spawnWrapper = spawnWrapper;
}
public int getSpawnAttempts() {
return this.spawnAttempts;
}
public int getLastPlayerCount() {
return this.lastPlayerCount;
}
public void setLastPlayerCount(int lastPlayerCount) {
this.lastPlayerCount = lastPlayerCount;
}
private void setSpawnConfiguration(BeaconSpawnWrapper spawn) {
this.spawnWrapper = spawn;
}
private void setSpawnConfigId(String spawnConfigId) {
this.spawnConfigId = spawnConfigId;
}
@Nullable
public UUID getObjectiveUUID() {
return this.objectiveUUID;
}
public void setObjectiveUUID(@Nullable UUID objectiveUUID) {
this.objectiveUUID = objectiveUUID;
}
public boolean isHiddenFromLivingEntity(@Nonnull Ref<EntityStore> ref, @Nonnull Ref<EntityStore> targetRef, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
Player targetPlayerComponent = (Player)componentAccessor.getComponent(targetRef, Player.getComponentType());
return targetPlayerComponent == null || targetPlayerComponent.getGameMode() != GameMode.Creative;
}
public boolean isCollidable() {
return false;
}
public void moveTo(@Nonnull Ref<EntityStore> ref, double locX, double locY, double locZ, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
super.moveTo(ref, locX, locY, locZ, componentAccessor);
FloodFillPositionSelector floodFillPositionSelectorComponent = (FloodFillPositionSelector)componentAccessor.getComponent(ref, FloodFillPositionSelector.getComponentType());
assert floodFillPositionSelectorComponent != null;
floodFillPositionSelectorComponent.setCalculatePositionsAfter(SpawnBeaconSystems.POSITION_CALCULATION_DELAY_RANGE[1]);
floodFillPositionSelectorComponent.forceRebuildCache();
this.spawnController.clearUnspawnableNPCs();
}
public void notifyFailedSpawn() {
++this.spawnAttempts;
}
public void notifySpawn(@Nonnull Player target, @Nonnull Ref<EntityStore> spawnedEntity, @Nonnull Store<EntityStore> store) {
this.processSpawn(spawnedEntity, target, store);
FlockMembership flockMembershipComponent = (FlockMembership)store.getComponent(spawnedEntity, FlockMembership.getComponentType());
Ref<EntityStore> flockReference = flockMembershipComponent != null ? flockMembershipComponent.getFlockRef() : null;
if (flockReference != null && flockReference.isValid()) {
EntityGroup entityGroup = (EntityGroup)store.getComponent(flockReference, EntityGroup.getComponentType());
entityGroup.forEachMemberExcludingSelf((member, sender, beacon, player) -> {
if (store.getArchetype(member).contains(NPCEntity.getComponentType())) {
beacon.processSpawn(member, player, store);
}
}, spawnedEntity, this, target);
}
this.spawnController.onJobFinished(store);
}
public static void prepareNextSpawnTimer(@Nonnull Ref<EntityStore> ref, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
LegacySpawnBeaconEntity legacySpawnBeaconComponent = (LegacySpawnBeaconEntity)componentAccessor.getComponent(ref, getComponentType());
assert legacySpawnBeaconComponent != null;
BeaconNPCSpawn beaconSpawn = (BeaconNPCSpawn)legacySpawnBeaconComponent.spawnWrapper.getSpawn();
boolean realtime = beaconSpawn.isRespawnRealtime();
if (realtime) {
Duration[] spawnAfterRange = beaconSpawn.getSpawnAfterRealTimeRange();
Duration nextValue = RandomExtra.randomDuration(spawnAfterRange[0], spawnAfterRange[1]);
legacySpawnBeaconComponent.nextSpawnAfter = Instant.now().plus(nextValue);
legacySpawnBeaconComponent.nextSpawnAfterRealtime = true;
} else {
WorldTimeResource worldTimeResource = (WorldTimeResource)componentAccessor.getResource(WorldTimeResource.getResourceType());
Duration[] spawnAfterRange = beaconSpawn.getSpawnAfterGameTimeRange();
Duration nextValue = RandomExtra.randomDuration(spawnAfterRange[0], spawnAfterRange[1]);
legacySpawnBeaconComponent.nextSpawnAfter = worldTimeResource.getGameTime().plus(nextValue);
legacySpawnBeaconComponent.nextSpawnAfterRealtime = false;
}
TransformComponent transformComponent = (TransformComponent)componentAccessor.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
transformComponent.markChunkDirty(componentAccessor);
}
public static void clearDespawnTimer(@Nonnull Ref<EntityStore> ref, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
LegacySpawnBeaconEntity legacySpawnBeaconComponent = (LegacySpawnBeaconEntity)componentAccessor.getComponent(ref, getComponentType());
assert legacySpawnBeaconComponent != null;
if (legacySpawnBeaconComponent.despawnSelfAfter != null) {
legacySpawnBeaconComponent.despawnSelfAfter = null;
TransformComponent transformComponent = (TransformComponent)componentAccessor.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
transformComponent.markChunkDirty(componentAccessor);
}
}
public static void setToDespawnAfter(@Nonnull Ref<EntityStore> ref, @Nullable Duration duration, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
LegacySpawnBeaconEntity legacySpawnBeaconComponent = (LegacySpawnBeaconEntity)componentAccessor.getComponent(ref, getComponentType());
assert legacySpawnBeaconComponent != null;
if (duration != null && legacySpawnBeaconComponent.despawnSelfAfter == null) {
WorldTimeResource worldTimeResource = (WorldTimeResource)componentAccessor.getResource(WorldTimeResource.getResourceType());
legacySpawnBeaconComponent.despawnSelfAfter = worldTimeResource.getGameTime().plus(duration);
TransformComponent transformComponent = (TransformComponent)componentAccessor.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
transformComponent.markChunkDirty(componentAccessor);
}
}
public void markNPCUnspawnable(int roleIndex) {
this.spawnController.markNPCUnspawnable(roleIndex);
}
public boolean prepareSpawnContext(@Nonnull Vector3d playerPosition, int spawnsThisRound, int roleIndex, @Nonnull SpawningContext spawningContext, @Nonnull CommandBuffer<EntityStore> commandBuffer) {
FloodFillPositionSelector floodFillPositionSelectorComponent = (FloodFillPositionSelector)commandBuffer.getComponent(this.reference, FloodFillPositionSelector.getComponentType());
assert floodFillPositionSelectorComponent != null;
if (!floodFillPositionSelectorComponent.hasPositionsForRole(roleIndex)) {
this.markNPCUnspawnable(roleIndex);
return false;
} else {
return floodFillPositionSelectorComponent.prepareSpawnContext(playerPosition, spawnsThisRound, roleIndex, spawningContext, this.spawnWrapper);
}
}
private void processSpawn(@Nonnull Ref<EntityStore> ref, @Nonnull Player target, @Nonnull Store<EntityStore> store) {
SpawnBeaconReference spawnBeaconReference = (SpawnBeaconReference)store.ensureAndGetComponent(ref, SpawnBeaconReference.getComponentType());
spawnBeaconReference.getReference().setEntity(this.reference, store);
spawnBeaconReference.refreshTimeoutCounter();
this.spawnController.notifySpawnedEntityExists(ref, store);
NPCEntity npcComponent = (NPCEntity)store.getComponent(ref, NPCEntity.getComponentType());
assert npcComponent != null;
Role role = npcComponent.getRole();
BeaconNPCSpawn spawn = (BeaconNPCSpawn)this.spawnWrapper.getSpawn();
role.getMarkedEntitySupport().setMarkedEntity(spawn.getTargetSlot(), target.getReference());
String spawnState = spawn.getNpcSpawnState();
if (spawnState != null) {
role.getStateSupport().setState(ref, spawnState, spawn.getNpcSpawnSubState(), store);
}
}
@Nonnull
public static Pair<Ref<EntityStore>, LegacySpawnBeaconEntity> create(@Nonnull BeaconSpawnWrapper spawnWrapper, @Nonnull Vector3d position, @Nonnull Vector3f rotation, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
Holder<EntityStore> holder = createHolder(spawnWrapper, position, rotation);
Ref<EntityStore> ref = componentAccessor.addEntity(holder, AddReason.SPAWN);
LegacySpawnBeaconEntity legacySpawnBeaconComponent = (LegacySpawnBeaconEntity)holder.getComponent(getComponentType());
return Pair.<Ref<EntityStore>, LegacySpawnBeaconEntity>of(ref, legacySpawnBeaconComponent);
}
public static Holder<EntityStore> createHolder(@Nonnull BeaconSpawnWrapper spawnWrapper, @Nonnull Vector3d position, @Nonnull Vector3f rotation) {
LegacySpawnBeaconEntity entity = new LegacySpawnBeaconEntity();
entity.setSpawnConfiguration(spawnWrapper);
BeaconNPCSpawn spawn = (BeaconNPCSpawn)spawnWrapper.getSpawn();
String spawnConfigId = spawn.getId();
entity.setSpawnConfigId(spawnConfigId);
String modelName = spawn.getModel();
ModelAsset modelAsset = null;
if (modelName != null && !modelName.isEmpty()) {
modelAsset = (ModelAsset)ModelAsset.getAssetMap().getAsset(modelName);
}
Model model;
if (modelAsset == null) {
model = SpawningPlugin.get().getSpawnMarkerModel();
} else {
model = Model.createUnitScaleModel(modelAsset);
}
Holder<EntityStore> holder = EntityStore.REGISTRY.newHolder();
holder.addComponent(getComponentType(), entity);
holder.addComponent(TransformComponent.getComponentType(), new TransformComponent(position, rotation));
holder.ensureComponent(UUIDComponent.getComponentType());
holder.addComponent(ModelComponent.getComponentType(), new ModelComponent(model));
holder.addComponent(PersistentModel.getComponentType(), new PersistentModel(model.toReference()));
DisplayNameComponent displayNameComponent = new DisplayNameComponent(Message.raw(spawnConfigId));
holder.addComponent(DisplayNameComponent.getComponentType(), displayNameComponent);
holder.addComponent(Nameplate.getComponentType(), new Nameplate(spawnConfigId));
double[] initialSpawnDelay = spawn.getInitialSpawnDelay();
if (initialSpawnDelay != null) {
InitialBeaconDelay delay = (InitialBeaconDelay)holder.ensureAndGetComponent(InitialBeaconDelay.getComponentType());
delay.setupInitialSpawnDelay(initialSpawnDelay);
}
String suppression = spawn.getSpawnSuppression();
if (suppression != null && !suppression.isEmpty()) {
holder.addComponent(SpawnSuppressionComponent.getComponentType(), new SpawnSuppressionComponent(suppression));
}
holder.ensureComponent(HiddenFromAdventurePlayers.getComponentType());
return holder;
}
@Nonnull
public String toString() {
String var10000 = String.valueOf(this.nextSpawnAfter);
return "LegacySpawnBeaconEntity{nextSpawnAfter=" + var10000 + ", nextSpawnAfterRealtime=" + this.nextSpawnAfterRealtime + ", despawnSelfAfter=" + String.valueOf(this.despawnSelfAfter) + ", spawnAttempts=" + this.spawnAttempts + ", lastPlayerCount=" + this.lastPlayerCount + "}";
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(LegacySpawnBeaconEntity.class, LegacySpawnBeaconEntity::new, Entity.CODEC).append(new KeyedCodec("SpawnConfiguration", Codec.STRING), (spawnBeacon, s) -> spawnBeacon.spawnConfigId = s, (spawnBeacon) -> spawnBeacon.spawnConfigId).add()).append(new KeyedCodec("NextSpawnAfter", Codec.INSTANT), (spawnBeacon, instant) -> spawnBeacon.nextSpawnAfter = instant, (spawnBeacon) -> spawnBeacon.nextSpawnAfter).add()).append(new KeyedCodec("NextSpawnAfterRealtime", Codec.BOOLEAN), (spawnBeacon, s) -> spawnBeacon.nextSpawnAfterRealtime = s, (spawnBeacon) -> spawnBeacon.nextSpawnAfterRealtime).add()).append(new KeyedCodec("DespawnSelfAfter", Codec.INSTANT), (spawnBeacon, instant) -> spawnBeacon.despawnSelfAfter = instant, (spawnBeacon) -> spawnBeacon.despawnSelfAfter).add()).append(new KeyedCodec("LastPlayerCount", Codec.INTEGER), (spawnBeacon, i) -> spawnBeacon.lastPlayerCount = i, (spawnBeacon) -> spawnBeacon.lastPlayerCount).add()).append(new KeyedCodec("ObjectiveUUID", Codec.UUID_BINARY), (entity, uuid) -> entity.objectiveUUID = uuid, (entity) -> entity.objectiveUUID).add()).build();
}
}