package com.hypixel.hytale.builtin.hytalegenerator.assets.props;
import com.hypixel.hytale.builtin.hytalegenerator.props.Prop;
import com.hypixel.hytale.builtin.hytalegenerator.props.QueueProp;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import java.util.ArrayList;
import javax.annotation.Nonnull;
public class QueuePropAsset extends PropAsset {
public static final BuilderCodec<QueuePropAsset> CODEC;
private PropAsset[] propAssets = new PropAsset[0];
public QueuePropAsset() {
}
@Nonnull
public Prop build(@Nonnull PropAsset.Argument argument) {
if (super.skip()) {
return Prop.noProp();
} else {
ArrayList<Prop> propsQueue = new ArrayList(this.propAssets.length);
for(PropAsset asset : this.propAssets) {
propsQueue.add(asset.build(argument));
}
return new QueueProp(propsQueue);
}
}
public void cleanUp() {
for(PropAsset propAsset : this.propAssets) {
propAsset.cleanUp();
}
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(QueuePropAsset.class, QueuePropAsset::new, PropAsset.ABSTRACT_CODEC).append(new KeyedCodec("Queue", new ArrayCodec(PropAsset.CODEC, (x$0) -> new PropAsset[x$0]), true), (asset, v) -> asset.propAssets = v, (asset) -> asset.propAssets).add()).build();
}
}