package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.CacheDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.MultiCacheDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class CacheDensityAsset extends DensityAsset {
public static final BuilderCodec<CacheDensityAsset> CODEC;
public static int DEFAULT_CAPACITY;
private int capacity;
public CacheDensityAsset() {
this.capacity = DEFAULT_CAPACITY;
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.capacity <= 0) {
return this.build(argument);
} else {
return (Density)(this.capacity == 1 ? new CacheDensity(this.buildFirstInput(argument), argument.workerIndexer.getWorkerCount()) : new MultiCacheDensity(this.buildFirstInput(argument), argument.workerIndexer.getWorkerCount(), this.capacity));
}
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(CacheDensityAsset.class, CacheDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("Capacity", Codec.INTEGER, true), (asset, value) -> asset.capacity = value, (asset) -> asset.capacity).addValidator(Validators.greaterThanOrEqual(0)).add()).build();
DEFAULT_CAPACITY = 3;
}
}