FlipCommand.java
package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.Axis;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDirection;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class FlipCommand extends AbstractPlayerCommand {
public FlipCommand() {
super("flip", "server.commands.flip.desc");
this.setPermissionGroup(GameMode.Creative);
this.addUsageVariant(new FlipWithDirectionCommand());
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
executeFlip(store, ref, playerRef, (RelativeDirection)null);
}
private static void executeFlip(@Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nullable RelativeDirection direction) {
Player playerComponent = (Player)store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
HeadRotation headRotationComponent = (HeadRotation)store.getComponent(ref, HeadRotation.getComponentType());
if (headRotationComponent != null) {
Axis axis;
if (direction != null) {
axis = RelativeDirection.toAxis(direction, headRotationComponent);
} else {
axis = headRotationComponent.getAxis();
}
BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.flip(r, axis, componentAccessor));
}
}
}
private static class FlipWithDirectionCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<RelativeDirection> directionArg;
public FlipWithDirectionCommand() {
super("server.commands.flip.desc");
this.directionArg = this.withRequiredArg("direction", "server.commands.flip.direction.desc", RelativeDirection.ARGUMENT_TYPE);
this.setPermissionGroup(GameMode.Creative);
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
FlipCommand.executeFlip(store, ref, playerRef, (RelativeDirection)this.directionArg.get(context));
}
}
}