package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.common.map.WeightedMap;
import com.hypixel.hytale.common.util.ArrayUtil;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.prefab.selection.mask.BlockPattern;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class MaterialOperation extends SequenceBrushOperation {
public static final BuilderCodec<MaterialOperation> CODEC;
@Nonnull
public String blockTypeArg = "Rock_Stone";
public MaterialOperation() {
super("Material", "Change the brush's material", false);
}
public void modifyBrushConfig(@Nonnull Ref<EntityStore> ref, @Nonnull BrushConfig brushConfig, @Nonnull BrushConfigCommandExecutor brushConfigCommandExecutor, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
WeightedMap.Builder<String> builder = WeightedMap.<String>builder(ArrayUtil.EMPTY_STRING_ARRAY);
builder.put(this.blockTypeArg, 1.0);
brushConfig.setPattern(new BlockPattern(builder.build()));
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(MaterialOperation.class, MaterialOperation::new).append(new KeyedCodec("BlockType", Codec.STRING), (op, val) -> op.blockTypeArg = val, (op) -> op.blockTypeArg).documentation("A single material to set the block type to. You can also use Block Pattern operation to set a pattern of blocks").add()).documentation("Change the brush's material")).build();
}
}