package com.hypixel.hytale.builtin.hytalegenerator.assets.patterns;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.Pattern;
import com.hypixel.hytale.builtin.hytalegenerator.patterns.SurfacePattern;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class FloorPatternAsset extends PatternAsset {
public static final BuilderCodec<FloorPatternAsset> CODEC;
private PatternAsset floor = new ConstantPatternAsset();
private PatternAsset origin = new ConstantPatternAsset();
public FloorPatternAsset() {
}
@Nonnull
public Pattern build(@Nonnull PatternAsset.Argument argument) {
if (super.isSkipped()) {
return Pattern.noPattern();
} else {
Pattern floorPattern = this.floor.build(argument);
Pattern originPattern = this.origin.build(argument);
return new SurfacePattern(floorPattern, originPattern, 0.0, 0.0, SurfacePattern.Facing.U, 0, 0);
}
}
public void cleanUp() {
this.floor.cleanUp();
this.origin.cleanUp();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(FloorPatternAsset.class, FloorPatternAsset::new, PatternAsset.ABSTRACT_CODEC).append(new KeyedCodec("Floor", PatternAsset.CODEC, true), (t, k) -> t.floor = k, (k) -> k.floor).add()).append(new KeyedCodec("Origin", PatternAsset.CODEC, true), (t, k) -> t.origin = k, (k) -> k.origin).add()).build();
}
}