BlockInspectRotationCommand.java
package com.hypixel.hytale.server.core.universe.world.commands.block;
import com.hypixel.hytale.assetstore.map.BlockTypeAssetMap;
import com.hypixel.hytale.common.util.CompletableFutureUtil;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.util.ChunkUtil;
import com.hypixel.hytale.math.util.MathUtil;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.Rotation;
import com.hypixel.hytale.server.core.asset.type.blocktype.config.RotationTuple;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.modules.debug.DebugUtils;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.chunk.section.BlockSection;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class BlockInspectRotationCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_BLOCK_INSPECT_ROTATION_NO_BLOCKS = Message.translation("server.commands.block.inspectrotation.noblocks");
@Nonnull
private static final Message MESSAGE_COMMANDS_BLOCK_INSPECT_ROTATION_DONE = Message.translation("server.commands.block.inspectrotation.done");
public BlockInspectRotationCommand() {
super("inspectrotation", "server.commands.block.inspectrotation.desc");
this.setPermissionGroup((GameMode)null);
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
TransformComponent transformComponent = (TransformComponent)store.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
Vector3d position = transformComponent.getPosition();
int x = MathUtil.floor(position.getX());
int z = MathUtil.floor(position.getZ());
int y = MathUtil.floor(position.getY());
int chunkX = ChunkUtil.chunkCoordinate(x);
int chunkY = ChunkUtil.chunkCoordinate(y);
int chunkZ = ChunkUtil.chunkCoordinate(z);
CompletableFutureUtil._catch(world.getChunkStore().getChunkSectionReferenceAsync(chunkX, chunkY, chunkZ).thenAcceptAsync((chunk) -> {
Store<ChunkStore> chunkStore = chunk.getStore();
BlockSection blockSection = (BlockSection)chunkStore.getComponent(chunk, BlockSection.getComponentType());
if (blockSection == null) {
playerRef.sendMessage(MESSAGE_COMMANDS_BLOCK_INSPECT_ROTATION_NO_BLOCKS);
} else {
BlockTypeAssetMap<String, BlockType> blockTypeMap = BlockType.getAssetMap();
Vector3d offset = new Vector3d((double)ChunkUtil.minBlock(chunkX), (double)ChunkUtil.minBlock(chunkY), (double)ChunkUtil.minBlock(chunkZ));
for(int idx = 0; idx < 32768; ++idx) {
int blockId = blockSection.get(idx);
BlockType blockType = blockTypeMap.getAsset(blockId);
if (blockType != null) {
int bx = ChunkUtil.xFromIndex(idx);
int by = ChunkUtil.yFromIndex(idx);
int bz = ChunkUtil.zFromIndex(idx);
Vector3d pos = new Vector3d((double)bx, (double)by, (double)bz);
pos.add(0.5, 0.5, 0.5);
pos.add(offset);
RotationTuple rotation = blockSection.getRotation(idx);
if (rotation.index() != 0) {
Vector3f colour = new Vector3f();
colour.x = (float)rotation.yaw().ordinal() / ((float)Rotation.VALUES.length - 1.0F);
colour.y = (float)rotation.pitch().ordinal() / ((float)Rotation.VALUES.length - 1.0F);
colour.z = (float)rotation.roll().ordinal() / ((float)Rotation.VALUES.length - 1.0F);
DebugUtils.addCube(((ChunkStore)chunkStore.getExternalData()).getWorld(), pos, colour, 1.05, 30.0F);
}
}
}
playerRef.sendMessage(MESSAGE_COMMANDS_BLOCK_INSPECT_ROTATION_DONE);
}
}, world));
}
}