package com.hypixel.hytale.builtin.hytalegenerator.bounds;
import com.hypixel.hytale.builtin.hytalegenerator.newsystem.performanceinstruments.MemInstrument;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class Bounds3d implements MemInstrument {
public final Vector3d min;
public final Vector3d max;
public Bounds3d() {
this(Vector3d.ZERO, Vector3d.ZERO);
}
public Bounds3d(@Nonnull Vector3d min, @Nonnull Vector3d max) {
this.min = min.clone();
this.max = max.clone();
this.correct();
}
public boolean contains(@Nonnull Vector3d position) {
return position.x >= this.min.x && position.y >= this.min.y && position.z >= this.min.z && position.x < this.max.x && position.y < this.max.y && position.z < this.max.z;
}
public boolean contains(@Nonnull Bounds3d other) {
return other.min.x >= this.min.x && other.min.y >= this.min.y && other.min.z >= this.min.z && other.max.x <= this.max.x && other.max.y <= this.max.y && other.max.z <= this.max.z;
}
public boolean intersects(@Nonnull Bounds3d other) {
return this.min.x < other.max.x && this.min.y < other.max.y && this.min.z < other.max.z && this.max.x > other.min.x && this.max.y > other.min.y && this.max.z > other.min.z;
}
public boolean isZeroVolume() {
return this.min.x >= this.max.x || this.min.y >= this.max.y || this.min.z >= this.max.z;
}
public Vector3d getSize() {
return this.max.clone().subtract(this.min);
}
@Nonnull
public Bounds3d assign(@Nonnull Bounds3d other) {
this.min.assign(other.min);
this.max.assign(other.max);
this.correct();
return this;
}
@Nonnull
public Bounds3d assign(@Nonnull Vector3d min, @Nonnull Vector3d max) {
this.min.assign(min);
this.max.assign(max);
this.correct();
return this;
}
@Nonnull
public Bounds3d offset(@Nonnull Vector3d vector) {
this.min.add(vector);
this.max.add(vector);
return this;
}
@Nonnull
public Bounds3d intersect(@Nonnull Bounds3d other) {
if (!this.intersects(other)) {
this.min.assign(Vector3d.ZERO);
this.max.assign(Vector3d.ZERO);
}
this.min.assign(Math.max(this.min.x, other.min.x), Math.max(this.min.y, other.min.y), Math.max(this.min.z, other.min.z));
this.max.assign(Math.min(this.max.x, other.max.x), Math.min(this.max.y, other.max.y), Math.min(this.max.z, other.max.z));
return this;
}
@Nonnull
public Bounds3d encompass(@Nonnull Bounds3d other) {
if (other.isZeroVolume()) {
return this;
} else if (this.isZeroVolume()) {
this.min.assign(other.min);
this.max.assign(other.max);
return this;
} else {
this.min.assign(Math.min(this.min.x, other.min.x), Math.min(this.min.y, other.min.y), Math.min(this.min.z, other.min.z));
this.max.assign(Math.max(this.max.x, other.max.x), Math.max(this.max.y, other.max.y), Math.max(this.max.z, other.max.z));
return this;
}
}
@Nonnull
public Bounds3d encompass(@Nonnull Vector3d position) {
this.min.assign(Math.min(this.min.x, position.x), Math.min(this.min.y, position.y), Math.min(this.min.z, position.z));
this.max.assign(Math.max(this.max.x, position.x), Math.max(this.max.y, position.y), Math.max(this.max.z, position.z));
return this;
}
@Nonnull
public Bounds3d stack(@Nonnull Bounds3d other) {
if (!this.isZeroVolume() && !other.isZeroVolume()) {
Vector3d initialMax = this.max.clone();
Bounds3d stamp = other.clone();
stamp.offset(this.min);
this.encompass(stamp);
stamp = other.clone();
stamp.offset(initialMax);
this.encompass(stamp);
return this;
} else {
return this;
}
}
@Nonnull
public Bounds3d flipOnOriginPoint() {
Vector3d swap = this.min.clone();
this.min.assign(this.max);
this.min.scale(-1.0);
this.max.assign(swap);
this.max.scale(-1.0);
return this;
}
@Nonnull
public Bounds3d flipOnOriginVoxel() {
Vector3d swap = this.min.clone();
this.min.assign(Vector3d.ALL_ONES);
this.min.subtract(this.max);
this.max.assign(Vector3d.ALL_ONES);
this.max.subtract(swap);
return this;
}
@Nonnull
public Bounds3d clone() {
return new Bounds3d(this.min.clone(), this.max.clone());
}
public boolean isCorrect() {
return this.min.x <= this.max.x && this.min.y <= this.max.y && this.min.z <= this.max.z;
}
public void correct() {
Vector3d swap = this.min.clone();
this.min.assign(Math.min(this.max.x, this.min.x), Math.min(this.max.y, this.min.y), Math.min(this.max.z, this.min.z));
this.max.assign(Math.max(swap.x, this.max.x), Math.max(swap.y, this.max.y), Math.max(swap.z, this.max.z));
}
@Nonnull
public MemInstrument.Report getMemoryUsage() {
long size_byte = 40L;
return new MemInstrument.Report(40L);
}
}