package com.hypixel.hytale.math.hitdetection.projection;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.hitdetection.MatrixProvider;
import com.hypixel.hytale.math.matrix.Matrix4d;
import javax.annotation.Nonnull;
public class FrustumProjectionProvider implements MatrixProvider {
public static final BuilderCodec<FrustumProjectionProvider> CODEC;
protected final Matrix4d matrix;
protected final Matrix4d rotMatrix;
protected boolean invalid;
protected double left;
protected double right;
protected double bottom;
protected double top;
protected double near;
protected double far;
protected double yaw;
protected double pitch;
protected double roll;
public FrustumProjectionProvider() {
this(new Matrix4d(), 0.1, 0.1, 0.1, 0.1, 1.0, 5.0);
}
public FrustumProjectionProvider(Matrix4d matrix, double left, double right, double bottom, double top, double near, double far) {
this.rotMatrix = new Matrix4d();
this.matrix = matrix;
this.left = left;
this.right = right;
this.bottom = bottom;
this.top = top;
this.near = near;
this.far = far;
this.invalid = true;
}
@Nonnull
public FrustumProjectionProvider setLeft(double left) {
this.left = left;
this.invalid = true;
return this;
}
@Nonnull
public FrustumProjectionProvider setRight(double right) {
this.right = right;
this.invalid = true;
return this;
}
@Nonnull
public FrustumProjectionProvider setBottom(double bottom) {
this.bottom = bottom;
this.invalid = true;
return this;
}
@Nonnull
public FrustumProjectionProvider setTop(double top) {
this.top = top;
this.invalid = true;
return this;
}
@Nonnull
public FrustumProjectionProvider setNear(double near) {
this.near = near;
this.invalid = true;
return this;
}
@Nonnull
public FrustumProjectionProvider setFar(double far) {
this.far = far;
this.invalid = true;
return this;
}
@Nonnull
public FrustumProjectionProvider setRotation(double yaw, double pitch, double roll) {
this.yaw = yaw;
this.pitch = pitch;
this.roll = roll;
return this;
}
public Matrix4d getMatrix() {
if (this.invalid) {
this.matrix.projectionFrustum(this.left, this.right, this.bottom, this.top, this.near, this.far);
this.matrix.rotateAxis(this.pitch, 1.0, 0.0, 0.0, this.rotMatrix);
this.matrix.rotateAxis(this.yaw, 0.0, 1.0, 0.0, this.rotMatrix);
this.matrix.rotateAxis(this.roll, 0.0, 0.0, 1.0, this.rotMatrix);
this.invalid = false;
}
return this.matrix;
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(FrustumProjectionProvider.class, FrustumProjectionProvider::new).addField(new KeyedCodec("Left", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.left = d, (projectionProvider) -> projectionProvider.left)).addField(new KeyedCodec("Right", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.right = d, (projectionProvider) -> projectionProvider.right)).addField(new KeyedCodec("Top", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.top = d, (projectionProvider) -> projectionProvider.top)).addField(new KeyedCodec("Bottom", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.bottom = d, (projectionProvider) -> projectionProvider.bottom)).addField(new KeyedCodec("Near", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.near = d, (projectionProvider) -> projectionProvider.near)).addField(new KeyedCodec("Far", Codec.DOUBLE), (projectionProvider, d) -> projectionProvider.far = d, (projectionProvider) -> projectionProvider.far)).build();
}
}