TintCommand.java
package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class TintCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<String> colorArg;
public TintCommand() {
super("tint", "server.commands.tint.desc");
this.colorArg = this.withRequiredArg("color", "server.commands.tint.color.desc", ArgTypes.STRING);
this.setPermissionGroup(GameMode.Creative);
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
Player playerComponent = (Player)store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
String color = (String)this.colorArg.get(context);
int colorI;
try {
if (color.charAt(0) == '#') {
colorI = Integer.parseInt(color.substring(1), 16);
} else {
colorI = Integer.parseInt(color);
}
} catch (NumberFormatException var10) {
context.sendMessage(Message.translation("server.builderTools.tint.colorFormatError").param("color", color));
return;
}
BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.tint(r, colorI, componentAccessor));
}
}
}