package com.hypixel.hytale.server.npc.corecomponents.combat.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.Feature;
import com.hypixel.hytale.server.npc.asset.builder.holder.DoubleHolder;
import com.hypixel.hytale.server.npc.asset.builder.validators.DoubleRangeValidator;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderHeadMotionBase;
import com.hypixel.hytale.server.npc.corecomponents.combat.HeadMotionAim;
import javax.annotation.Nonnull;
public class BuilderHeadMotionAim extends BuilderHeadMotionBase {
protected double spread;
protected boolean deflection;
protected double hitProbability;
protected final DoubleHolder relativeTurnSpeed = new DoubleHolder();
public BuilderHeadMotionAim() {
}
@Nonnull
public HeadMotionAim build(@Nonnull BuilderSupport builderSupport) {
return new HeadMotionAim(this, builderSupport);
}
@Nonnull
public String getShortDescription() {
return "Aim at target";
}
@Nonnull
public String getLongDescription() {
return "Aim at target considering weapon in hand.";
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public BuilderHeadMotionAim readConfig(@Nonnull JsonElement data) {
this.getDouble(data, "Spread", (d) -> this.spread = d, 1.0, DoubleRangeValidator.between(0.0, 5.0), BuilderDescriptorState.Experimental, "Random targeting error", (String)null);
this.getDouble(data, "HitProbability", (d) -> this.hitProbability = d, 0.33, DoubleRangeValidator.between01(), BuilderDescriptorState.Experimental, "Probability of shot being straight on target", (String)null);
this.getBoolean(data, "Deflection", (b) -> this.deflection = b, true, BuilderDescriptorState.Experimental, "Compute deflection for moving targets", (String)null);
this.getDouble(data, "RelativeTurnSpeed", this.relativeTurnSpeed, 1.0, DoubleRangeValidator.fromExclToIncl(0.0, 2.0), BuilderDescriptorState.Stable, "The relative turn speed modifier", (String)null);
this.requireFeature(Feature.AnyPosition);
return this;
}
public double getSpread() {
return this.spread;
}
public boolean isDeflection() {
return this.deflection;
}
public double getHitProbability() {
return this.hitProbability;
}
public double getRelativeTurnSpeed(@Nonnull BuilderSupport support) {
return this.relativeTurnSpeed.get(support.getExecutionContext());
}
}