package com.hypixel.hytale.builtin.npccombatactionevaluator;
import com.hypixel.hytale.assetstore.AssetRegistry;
import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
import com.hypixel.hytale.builtin.npccombatactionevaluator.conditions.RecentSustainedDamageCondition;
import com.hypixel.hytale.builtin.npccombatactionevaluator.conditions.TargetMemoryCountCondition;
import com.hypixel.hytale.builtin.npccombatactionevaluator.conditions.TotalSustainedDamageCondition;
import com.hypixel.hytale.builtin.npccombatactionevaluator.config.CombatBalanceAsset;
import com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.builders.BuilderActionAddToTargetMemory;
import com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.builders.BuilderActionCombatAbility;
import com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.builders.BuilderCombatTargetCollector;
import com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.builders.BuilderSensorCombatActionEvaluator;
import com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.builders.BuilderSensorHasHostileTargetMemory;
import com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.CombatActionEvaluator;
import com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactions.CombatActionOption;
import com.hypixel.hytale.builtin.npccombatactionevaluator.memory.DamageMemory;
import com.hypixel.hytale.builtin.npccombatactionevaluator.memory.DamageMemorySystems;
import com.hypixel.hytale.builtin.npccombatactionevaluator.memory.TargetMemory;
import com.hypixel.hytale.builtin.npccombatactionevaluator.memory.TargetMemorySystems;
import com.hypixel.hytale.component.ComponentType;
import com.hypixel.hytale.server.core.asset.HytaleAssetStore;
import com.hypixel.hytale.server.core.asset.type.item.config.Item;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.RootInteraction;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.NPCPlugin;
import com.hypixel.hytale.server.npc.config.balancing.BalanceAsset;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base.Condition;
import javax.annotation.Nonnull;
public class NPCCombatActionEvaluatorPlugin extends JavaPlugin {
public static final String CAE_MARKED_TARGET_SLOT = "CAETargetSlot";
public static final String CAE_MIN_RANGE_PARAMETER = "CAEMinRange";
public static final String CAE_MAX_RANGE_PARAMETER = "CAEMaxRange";
public static final String CAE_POSITIONING_ANGLE_PARAMETER = "CAEPositioningAngle";
private static NPCCombatActionEvaluatorPlugin instance;
private ComponentType<EntityStore, TargetMemory> targetMemoryComponentType;
private ComponentType<EntityStore, CombatActionEvaluator> combatActionEvaluatorComponentType;
private ComponentType<EntityStore, CombatActionEvaluatorSystems.CombatConstructionData> combatConstructionDataComponentType;
private ComponentType<EntityStore, DamageMemory> damageMemoryComponentType;
public static NPCCombatActionEvaluatorPlugin get() {
return instance;
}
public NPCCombatActionEvaluatorPlugin(@Nonnull JavaPluginInit init) {
super(init);
}
protected void setup() {
instance = this;
BalanceAsset.CODEC.register("CombatActionEvaluator", CombatBalanceAsset.class, CombatBalanceAsset.CODEC);
AssetRegistry.register(((HytaleAssetStore.Builder)((HytaleAssetStore.Builder)((HytaleAssetStore.Builder)((HytaleAssetStore.Builder)((HytaleAssetStore.Builder)((HytaleAssetStore.Builder)HytaleAssetStore.builder(CombatActionOption.class, new IndexedLookupTableAssetMap((x$0) -> new CombatActionOption[x$0])).setPath("NPC/DecisionMaking/CombatActions")).setCodec(CombatActionOption.CODEC)).setKeyFunction(CombatActionOption::getId)).setReplaceOnRemove(CombatActionOption::getNothingFor)).loadsAfter(new Class[]{Item.class, Condition.class, RootInteraction.class})).loadsBefore(new Class[]{BalanceAsset.class})).build());
NPCPlugin.get().registerCoreComponentType("CombatActionEvaluator", BuilderSensorCombatActionEvaluator::new).registerCoreComponentType("CombatTargets", BuilderCombatTargetCollector::new).registerCoreComponentType("HasHostileTargetMemory", BuilderSensorHasHostileTargetMemory::new).registerCoreComponentType("CombatAbility", BuilderActionCombatAbility::new).registerCoreComponentType("AddToHostileTargetMemory", BuilderActionAddToTargetMemory::new);
this.targetMemoryComponentType = this.getEntityStoreRegistry().registerComponent(TargetMemory.class, () -> {
throw new UnsupportedOperationException("Not implemented");
});
this.combatActionEvaluatorComponentType = this.getEntityStoreRegistry().registerComponent(CombatActionEvaluator.class, () -> {
throw new UnsupportedOperationException("Not implemented");
});
this.combatConstructionDataComponentType = this.getEntityStoreRegistry().registerComponent(CombatActionEvaluatorSystems.CombatConstructionData.class, CombatActionEvaluatorSystems.CombatConstructionData::new);
this.damageMemoryComponentType = this.getEntityStoreRegistry().registerComponent(DamageMemory.class, DamageMemory::new);
this.getEntityStoreRegistry().registerSystem(new TargetMemorySystems.Ticking(this.targetMemoryComponentType));
this.getEntityStoreRegistry().registerSystem(new CombatActionEvaluatorSystems.EvaluatorTick(this.combatActionEvaluatorComponentType, this.targetMemoryComponentType, this.damageMemoryComponentType));
this.getEntityStoreRegistry().registerSystem(new DamageMemorySystems.CollectDamage(this.damageMemoryComponentType));
this.getEntityStoreRegistry().registerSystem(new CombatActionEvaluatorSystems.OnAdded(this.combatConstructionDataComponentType));
Condition.CODEC.register("RecentSustainedDamage", RecentSustainedDamageCondition.class, RecentSustainedDamageCondition.CODEC);
Condition.CODEC.register("TotalSustainedDamage", TotalSustainedDamageCondition.class, TotalSustainedDamageCondition.CODEC);
Condition.CODEC.register("KnownTargetCount", TargetMemoryCountCondition.class, TargetMemoryCountCondition.CODEC);
}
public ComponentType<EntityStore, TargetMemory> getTargetMemoryComponentType() {
return this.targetMemoryComponentType;
}
public ComponentType<EntityStore, CombatActionEvaluator> getCombatActionEvaluatorComponentType() {
return this.combatActionEvaluatorComponentType;
}
public ComponentType<EntityStore, CombatActionEvaluatorSystems.CombatConstructionData> getCombatConstructionDataComponentType() {
return this.combatConstructionDataComponentType;
}
public ComponentType<EntityStore, DamageMemory> getDamageMemoryComponentType() {
return this.damageMemoryComponentType;
}
}