package com.hypixel.hytale.server.core.modules.entity.stamina;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.server.core.modules.entitystats.asset.EntityStatType;
import javax.annotation.Nonnull;
public class StaminaGameplayConfig {
public static final String ID = "Stamina";
public static final BuilderCodec<StaminaGameplayConfig> CODEC;
protected SprintRegenDelayConfig sprintRegenDelay;
public StaminaGameplayConfig() {
}
@Nonnull
public SprintRegenDelayConfig getSprintRegenDelay() {
return this.sprintRegenDelay;
}
@Nonnull
public String toString() {
return "StaminaGameplayConfig{sprintRegenDelay=" + String.valueOf(this.sprintRegenDelay) + "}";
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(StaminaGameplayConfig.class, StaminaGameplayConfig::new).appendInherited(new KeyedCodec("SprintRegenDelay", StaminaGameplayConfig.SprintRegenDelayConfig.CODEC), (staminaGameplayConfig, s) -> staminaGameplayConfig.sprintRegenDelay = s, (staminaGameplayConfig) -> staminaGameplayConfig.sprintRegenDelay, (staminaGameplayConfig, parent) -> staminaGameplayConfig.sprintRegenDelay = parent.sprintRegenDelay).addValidator(Validators.nonNull()).documentation("The stamina regeneration delay applied after sprinting").add()).build();
}
public static class SprintRegenDelayConfig {
public static final BuilderCodec<SprintRegenDelayConfig> CODEC;
protected String statId;
protected int statIndex;
protected float statValue;
public SprintRegenDelayConfig() {
}
public int getIndex() {
return this.statIndex;
}
public float getValue() {
return this.statValue;
}
@Nonnull
public String toString() {
return "SprintRegenDelayConfig{statId='" + this.statId + "', statIndex=" + this.statIndex + ", statValue=" + this.statValue + "}";
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SprintRegenDelayConfig.class, SprintRegenDelayConfig::new).appendInherited(new KeyedCodec("EntityStatId", Codec.STRING), (entityStatConfig, s) -> entityStatConfig.statId = s, (entityStatConfig) -> entityStatConfig.statId, (entityStatConfig, parent) -> entityStatConfig.statId = parent.statId).addValidator(Validators.nonNull()).addValidator(EntityStatType.VALIDATOR_CACHE.getValidator()).documentation("The ID of the stamina regen delay EntityStat").add()).appendInherited(new KeyedCodec("Value", Codec.FLOAT), (entityStatConfig, s) -> entityStatConfig.statValue = s, (entityStatConfig) -> entityStatConfig.statValue, (entityStatConfig, parent) -> entityStatConfig.statValue = parent.statValue).addValidator(Validators.max(0.0F)).documentation("The amount of stamina regen delay to apply").add()).afterDecode((entityStatConfig) -> entityStatConfig.statIndex = EntityStatType.getAssetMap().getIndex(entityStatConfig.statId))).build();
}
}
}