NPCAllCommand.java
package com.hypixel.hytale.server.npc.commands;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.function.consumer.TriConsumer;
import com.hypixel.hytale.math.util.MathUtil;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.asset.type.model.config.Model;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.Frozen;
import com.hypixel.hytale.server.core.entity.nameplate.Nameplate;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.NPCPlugin;
import com.hypixel.hytale.server.npc.entities.NPCEntity;
import com.hypixel.hytale.server.npc.util.NPCPhysicsMath;
import it.unimi.dsi.fastutil.Pair;
import java.util.List;
import java.util.logging.Level;
import javax.annotation.Nonnull;
public class NPCAllCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_NPC_ALL_NO_ROLES_TO_SPAWN = Message.translation("server.commands.npc.all.noRolesToSpawn");
@Nonnull
private final OptionalArg<Double> distanceArg;
public NPCAllCommand() {
super("all", "server.commands.npc.all.desc", true);
this.distanceArg = (OptionalArg)this.withOptionalArg("distance", "server.commands.npc.all.distance", ArgTypes.DOUBLE).addValidator(Validators.greaterThan(0.0));
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
double distance = this.distanceArg.provided(context) ? (Double)this.distanceArg.get(context) : 4.0;
NPCPlugin npcModule = NPCPlugin.get();
List<String> roles = npcModule.getRoleTemplateNames(true);
if (roles.isEmpty()) {
playerRef.sendMessage(MESSAGE_COMMANDS_NPC_ALL_NO_ROLES_TO_SPAWN);
} else {
roles.sort(String::compareToIgnoreCase);
int columns = MathUtil.ceil(Math.sqrt((double)roles.size()));
double squareSideLength = (double)(columns - 1) * distance;
double squareSideLengthHalf = squareSideLength / 2.0;
TransformComponent transformComponent = (TransformComponent)store.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
Vector3d position = transformComponent.getPosition();
double px = position.getX() - squareSideLengthHalf;
double pz = position.getZ() - squareSideLengthHalf;
Vector3d pos = new Vector3d();
for(int index = 0; index < roles.size(); ++index) {
String name = (String)roles.get(index);
if (name != null && !name.isEmpty()) {
try {
double x = px + distance * (double)(index % columns);
double z = pz + distance * (double)(index / columns);
double y = NPCPhysicsMath.heightOverGround(world, x, z);
if (!(y < 0.0)) {
pos.assign(x, y, z);
int roleIndex = npcModule.getIndex(name);
if (roleIndex < 0) {
throw new IllegalStateException("No such valid role: " + name);
}
Pair<Ref<EntityStore>, NPCEntity> npcPair = npcModule.spawnEntity(store, roleIndex, pos, (Vector3f)null, (Model)null, (TriConsumer)null);
Ref<EntityStore> npcRef = npcPair.first();
assert npcRef != null;
store.putComponent(npcRef, Nameplate.getComponentType(), new Nameplate(name));
store.ensureComponent(npcRef, Frozen.getComponentType());
}
} catch (Throwable t) {
playerRef.sendMessage(Message.translation("server.commands.npc.all.failedToSpawn").param("role", name));
npcModule.getLogger().at(Level.WARNING).log("Error spawning NPC with role: %s", name, t);
}
}
}
}
}
}