package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.MinDensity;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import javax.annotation.Nonnull;
public class MinDensityAsset extends DensityAsset {
public static final BuilderCodec<MinDensityAsset> CODEC;
public MinDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new MinDensity(this.buildInputs(argument, true)));
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = BuilderCodec.builder(MinDensityAsset.class, MinDensityAsset::new, DensityAsset.ABSTRACT_CODEC).build();
}
}