package com.hypixel.hytale.protocol.packets.player;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.protocol.Packet;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import javax.annotation.Nonnull;
public class SetGameMode implements Packet {
public static final int PACKET_ID = 101;
public static final boolean IS_COMPRESSED = false;
public static final int NULLABLE_BIT_FIELD_SIZE = 0;
public static final int FIXED_BLOCK_SIZE = 1;
public static final int VARIABLE_FIELD_COUNT = 0;
public static final int VARIABLE_BLOCK_START = 1;
public static final int MAX_SIZE = 1;
@Nonnull
public GameMode gameMode;
public int getId() {
return 101;
}
public SetGameMode() {
this.gameMode = GameMode.Adventure;
}
public SetGameMode(@Nonnull GameMode gameMode) {
this.gameMode = GameMode.Adventure;
this.gameMode = gameMode;
}
public SetGameMode(@Nonnull SetGameMode other) {
this.gameMode = GameMode.Adventure;
this.gameMode = other.gameMode;
}
@Nonnull
public static SetGameMode deserialize(@Nonnull ByteBuf buf, int offset) {
SetGameMode obj = new SetGameMode();
obj.gameMode = GameMode.fromValue(buf.getByte(offset + 0));
return obj;
}
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
return 1;
}
public void serialize(@Nonnull ByteBuf buf) {
buf.writeByte(this.gameMode.getValue());
}
public int computeSize() {
return 1;
}
public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
return buffer.readableBytes() - offset < 1 ? ValidationResult.error("Buffer too small: expected at least 1 bytes") : ValidationResult.OK;
}
public SetGameMode clone() {
SetGameMode copy = new SetGameMode();
copy.gameMode = this.gameMode;
return copy;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
} else if (obj instanceof SetGameMode) {
SetGameMode other = (SetGameMode)obj;
return Objects.equals(this.gameMode, other.gameMode);
} else {
return false;
}
}
public int hashCode() {
return Objects.hash(new Object[]{this.gameMode});
}
}