package com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.builders;
import com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents.CombatTargetCollector;
import com.hypixel.hytale.server.npc.asset.builder.BuilderBase;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.corecomponents.ISensorEntityCollector;
import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
import javax.annotation.Nonnull;
public class BuilderCombatTargetCollector extends BuilderBase<ISensorEntityCollector> {
public BuilderCombatTargetCollector() {
}
@Nonnull
public ISensorEntityCollector build(BuilderSupport builderSupport) {
return new CombatTargetCollector();
}
@Nonnull
public Class<ISensorEntityCollector> category() {
return ISensorEntityCollector.class;
}
public boolean isEnabled(ExecutionContext context) {
return true;
}
@Nonnull
public String getShortDescription() {
return "A collector which processes matched friendly and hostile targets and adds them to the NPC's short-term combat memory.";
}
@Nonnull
public String getLongDescription() {
return this.getShortDescription();
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
}