CircleOffsetAndLoopOperation.java
package com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrol.loops;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfig;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.BrushConfigCommandExecutor;
import com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.system.SequenceBrushOperation;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import java.util.List;
import javax.annotation.Nonnull;
public class CircleOffsetAndLoopOperation extends SequenceBrushOperation {
public static final int MAX_REPETITIONS = 100;
public static final int IDLE_STATE = -1;
public static final double TWO_PI = 6.283185307179586;
public static final BuilderCodec<CircleOffsetAndLoopOperation> CODEC;
@Nonnull
public String indexNameArg = "Undefined";
@Nonnull
public Integer numberOfCirclePointsArg = 3;
@Nonnull
public Integer circleRadiusArg = 5;
public boolean flipArg = false;
public boolean rotateArg = false;
private int repetitionsRemaining = -1;
@Nonnull
private List<Vector3i> offsetsInCircle = new ObjectArrayList<Vector3i>();
@Nonnull
private Vector3i offsetWhenFirstReachedOperation;
@Nonnull
private Vector3i previousCircleOffset;
public CircleOffsetAndLoopOperation() {
super("Loop Previous And Set Offset In Circle", "Loops specified instructions and changes the offset after each loop in order to execute around a circle", false);
this.offsetWhenFirstReachedOperation = Vector3i.ZERO;
this.previousCircleOffset = Vector3i.ZERO;
}
public void resetInternalState() {
this.repetitionsRemaining = -1;
this.offsetsInCircle.clear();
this.offsetWhenFirstReachedOperation = Vector3i.ZERO;
this.previousCircleOffset = Vector3i.ZERO;
int numPointsOnCircle = this.numberOfCirclePointsArg;
int circleRadius = this.circleRadiusArg;
double theta = 6.283185307179586 / (double)numPointsOnCircle;
for(int i = 0; i < numPointsOnCircle; ++i) {
if (this.rotateArg) {
this.offsetsInCircle.add(new Vector3i(this.doubleToNearestInt((double)circleRadius * Math.cos(theta * (double)i)) * -1, 0, this.doubleToNearestInt((double)circleRadius * Math.sin(theta * (double)i)) * -1));
} else {
this.offsetsInCircle.add(new Vector3i(this.doubleToNearestInt((double)circleRadius * Math.cos(theta * (double)i)), 0, this.doubleToNearestInt((double)circleRadius * Math.sin(theta * (double)i))));
}
}
if (this.flipArg) {
this.offsetsInCircle = this.offsetsInCircle.reversed();
}
}
private int doubleToNearestInt(double number) {
return (int)Math.floor(number + 0.5);
}
public void modifyBrushConfig(@Nonnull Ref<EntityStore> ref, @Nonnull BrushConfig brushConfig, @Nonnull BrushConfigCommandExecutor brushConfigCommandExecutor, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
if (this.repetitionsRemaining == -1) {
this.resetInternalState();
this.offsetWhenFirstReachedOperation = brushConfig.getOriginOffset();
if (this.numberOfCirclePointsArg > 100) {
brushConfig.setErrorFlag("Cannot have more than 100 repetitions");
return;
}
this.repetitionsRemaining = this.numberOfCirclePointsArg;
}
if (this.repetitionsRemaining == 0) {
this.repetitionsRemaining = -1;
brushConfig.setOriginOffset(this.offsetWhenFirstReachedOperation);
} else {
Vector3i offsetVector = brushConfig.getOriginOffset().subtract(this.previousCircleOffset).add(((Vector3i)this.offsetsInCircle.get(this.repetitionsRemaining - 1)).clone());
this.previousCircleOffset = ((Vector3i)this.offsetsInCircle.get(this.repetitionsRemaining - 1)).clone();
brushConfig.setOriginOffset(offsetVector);
brushConfigCommandExecutor.loadOperatingIndex(this.indexNameArg, false);
--this.repetitionsRemaining;
}
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(CircleOffsetAndLoopOperation.class, CircleOffsetAndLoopOperation::new).append(new KeyedCodec("StoredIndexName", Codec.STRING), (op, val) -> op.indexNameArg = val, (op) -> op.indexNameArg).documentation("The name of the previously stored index to begin the loop at. Note: This can only be an index previous to the current.").add()).append(new KeyedCodec("NumberOfCirclePoints", Codec.INTEGER), (op, val) -> op.numberOfCirclePointsArg = val, (op) -> op.numberOfCirclePointsArg).documentation("The amount of equidistant points on the circle to loop at").add()).append(new KeyedCodec("CircleRadius", Codec.INTEGER), (op, val) -> op.circleRadiusArg = val, (op) -> op.circleRadiusArg).documentation("The radius of the circle").add()).append(new KeyedCodec("FlipDirection", Codec.BOOLEAN, true), (op, val) -> op.flipArg = val, (op) -> op.flipArg).documentation("Whether to invert the direction of the circle. Useful for non-zero offset modifiers.").add()).append(new KeyedCodec("RotateDirection", Codec.BOOLEAN, true), (op, val) -> op.rotateArg = val, (op) -> op.rotateArg).documentation("Whether to invert the direction of the circle. Useful for non-zero offset modifiers.").add()).documentation("Loops specified instructions and changes the offset after each loop in order to execute around a circle")).build();
}
}