package com.hypixel.hytale.builtin.hytalegenerator.assets.noisegenerators;
import com.hypixel.hytale.builtin.hytalegenerator.fields.noise.SimplexNoiseField;
import com.hypixel.hytale.builtin.hytalegenerator.seed.SeedBox;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.validation.Validators;
import javax.annotation.Nonnull;
public class SimplexNoiseAsset extends NoiseAsset {
public static final BuilderCodec<SimplexNoiseAsset> CODEC;
private double lacunarity = 1.0;
private double persistence = 1.0;
private double scale = 1.0;
private int octaves = 1;
private String seedKey = "A";
public SimplexNoiseAsset() {
}
@Nonnull
public SimplexNoiseField build(@Nonnull SeedBox parentSeed) {
SeedBox childSeed = parentSeed.child(this.seedKey);
return SimplexNoiseField.builder().withAmplitudeMultiplier(this.persistence).withFrequencyMultiplier(this.lacunarity).withScale(this.scale).withSeed((long)(Integer)childSeed.createSupplier().get()).withNumberOfOctaves(this.octaves).build();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(SimplexNoiseAsset.class, SimplexNoiseAsset::new, NoiseAsset.ABSTRACT_CODEC).append(new KeyedCodec("Lacunarity", Codec.DOUBLE, true), (asset, lacunarity) -> asset.lacunarity = lacunarity, (asset) -> asset.lacunarity).addValidator(Validators.greaterThan(0.0)).add()).append(new KeyedCodec("Persistence", Codec.DOUBLE, true), (asset, persistence) -> asset.persistence = persistence, (asset) -> asset.persistence).addValidator(Validators.greaterThan(0.0)).add()).append(new KeyedCodec("Scale", Codec.DOUBLE, true), (asset, scale) -> asset.scale = scale, (asset) -> asset.scale).addValidator(Validators.greaterThan(0.0)).add()).append(new KeyedCodec("Octaves", Codec.INTEGER, true), (asset, octaves) -> asset.octaves = octaves, (asset) -> asset.octaves).addValidator(Validators.greaterThan(0)).add()).append(new KeyedCodec("Seed", Codec.STRING, true), (asset, seed) -> asset.seedKey = seed, (asset) -> asset.seedKey).add()).build();
}
}