package com.hypixel.hytale.server.flock.corecomponents.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.flock.corecomponents.SensorFlockCombatDamage;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.Feature;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderSensorBase;
import com.hypixel.hytale.server.npc.instructions.Sensor;
import javax.annotation.Nonnull;
public class BuilderSensorFlockCombatDamage extends BuilderSensorBase {
protected boolean leaderOnly;
public BuilderSensorFlockCombatDamage() {
}
@Nonnull
public SensorFlockCombatDamage build(BuilderSupport builderSupport) {
return new SensorFlockCombatDamage(this);
}
@Nonnull
public String getShortDescription() {
return "Test if flock with NPC received combat damage";
}
@Nonnull
public String getLongDescription() {
return "Return true if flock with NPC received combat damage. Target position is entity which did most damage.";
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public Builder<Sensor> readConfig(@Nonnull JsonElement data) {
this.getBoolean(data, "LeaderOnly", (v) -> this.leaderOnly = v, true, BuilderDescriptorState.Stable, "Only test for damage to flock leader", (String)null);
this.provideFeature(Feature.LiveEntity);
return this;
}
public boolean isLeaderOnly() {
return this.leaderOnly;
}
}