package com.hypixel.hytale.protocol.packets.world;
import com.hypixel.hytale.protocol.Packet;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class UpdateSleepState implements Packet {
public static final int PACKET_ID = 157;
public static final boolean IS_COMPRESSED = false;
public static final int NULLABLE_BIT_FIELD_SIZE = 1;
public static final int FIXED_BLOCK_SIZE = 36;
public static final int VARIABLE_FIELD_COUNT = 1;
public static final int VARIABLE_BLOCK_START = 36;
public static final int MAX_SIZE = 65536050;
public boolean grayFade;
public boolean sleepUi;
@Nullable
public SleepClock clock;
@Nullable
public SleepMultiplayer multiplayer;
public int getId() {
return 157;
}
public UpdateSleepState() {
}
public UpdateSleepState(boolean grayFade, boolean sleepUi, @Nullable SleepClock clock, @Nullable SleepMultiplayer multiplayer) {
this.grayFade = grayFade;
this.sleepUi = sleepUi;
this.clock = clock;
this.multiplayer = multiplayer;
}
public UpdateSleepState(@Nonnull UpdateSleepState other) {
this.grayFade = other.grayFade;
this.sleepUi = other.sleepUi;
this.clock = other.clock;
this.multiplayer = other.multiplayer;
}
@Nonnull
public static UpdateSleepState deserialize(@Nonnull ByteBuf buf, int offset) {
UpdateSleepState obj = new UpdateSleepState();
byte nullBits = buf.getByte(offset);
obj.grayFade = buf.getByte(offset + 1) != 0;
obj.sleepUi = buf.getByte(offset + 2) != 0;
if ((nullBits & 1) != 0) {
obj.clock = SleepClock.deserialize(buf, offset + 3);
}
int pos = offset + 36;
if ((nullBits & 2) != 0) {
obj.multiplayer = SleepMultiplayer.deserialize(buf, pos);
pos += SleepMultiplayer.computeBytesConsumed(buf, pos);
}
return obj;
}
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
byte nullBits = buf.getByte(offset);
int pos = offset + 36;
if ((nullBits & 2) != 0) {
pos += SleepMultiplayer.computeBytesConsumed(buf, pos);
}
return pos - offset;
}
public void serialize(@Nonnull ByteBuf buf) {
byte nullBits = 0;
if (this.clock != null) {
nullBits = (byte)(nullBits | 1);
}
if (this.multiplayer != null) {
nullBits = (byte)(nullBits | 2);
}
buf.writeByte(nullBits);
buf.writeByte(this.grayFade ? 1 : 0);
buf.writeByte(this.sleepUi ? 1 : 0);
if (this.clock != null) {
this.clock.serialize(buf);
} else {
buf.writeZero(33);
}
if (this.multiplayer != null) {
this.multiplayer.serialize(buf);
}
}
public int computeSize() {
int size = 36;
if (this.multiplayer != null) {
size += this.multiplayer.computeSize();
}
return size;
}
public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
if (buffer.readableBytes() - offset < 36) {
return ValidationResult.error("Buffer too small: expected at least 36 bytes");
} else {
byte nullBits = buffer.getByte(offset);
int pos = offset + 36;
if ((nullBits & 2) != 0) {
ValidationResult multiplayerResult = SleepMultiplayer.validateStructure(buffer, pos);
if (!multiplayerResult.isValid()) {
return ValidationResult.error("Invalid Multiplayer: " + multiplayerResult.error());
}
pos += SleepMultiplayer.computeBytesConsumed(buffer, pos);
}
return ValidationResult.OK;
}
}
public UpdateSleepState clone() {
UpdateSleepState copy = new UpdateSleepState();
copy.grayFade = this.grayFade;
copy.sleepUi = this.sleepUi;
copy.clock = this.clock != null ? this.clock.clone() : null;
copy.multiplayer = this.multiplayer != null ? this.multiplayer.clone() : null;
return copy;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
} else if (!(obj instanceof UpdateSleepState)) {
return false;
} else {
UpdateSleepState other = (UpdateSleepState)obj;
return this.grayFade == other.grayFade && this.sleepUi == other.sleepUi && Objects.equals(this.clock, other.clock) && Objects.equals(this.multiplayer, other.multiplayer);
}
}
public int hashCode() {
return Objects.hash(new Object[]{this.grayFade, this.sleepUi, this.clock, this.multiplayer});
}
}