package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.ConstantCurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.curves.CurveAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ShellDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class ShellDensityAsset extends DensityAsset {
public static final BuilderCodec<ShellDensityAsset> CODEC;
private Vector3d axis = new Vector3d(0.0, 0.0, 0.0);
private boolean isMirrored = false;
private CurveAsset angleCurveAsset = new ConstantCurveAsset();
private CurveAsset distanceCurveAsset = new ConstantCurveAsset();
public ShellDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(!this.isSkipped() && this.angleCurveAsset != null && this.distanceCurveAsset != null ? new ShellDensity(this.angleCurveAsset.build(), this.distanceCurveAsset.build(), this.axis, this.isMirrored) : new ConstantValueDensity(0.0));
}
public void cleanUp() {
this.cleanUpInputs();
this.angleCurveAsset.cleanUp();
this.distanceCurveAsset.cleanUp();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(ShellDensityAsset.class, ShellDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("Axis", Vector3d.CODEC, true), (t, k) -> t.axis = k, (k) -> k.axis).add()).append(new KeyedCodec("Mirror", Codec.BOOLEAN, false), (t, k) -> t.isMirrored = k, (k) -> k.isMirrored).add()).append(new KeyedCodec("AngleCurve", CurveAsset.CODEC, true), (t, k) -> t.angleCurveAsset = k, (k) -> k.angleCurveAsset).add()).append(new KeyedCodec("DistanceCurve", CurveAsset.CODEC, true), (t, k) -> t.distanceCurveAsset = k, (k) -> k.distanceCurveAsset).add()).build();
}
}