package com.hypixel.hytale.server.npc.corecomponents.world.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.Feature;
import com.hypixel.hytale.server.npc.corecomponents.builders.BuilderActionBase;
import com.hypixel.hytale.server.npc.corecomponents.world.ActionSetLeashPosition;
import javax.annotation.Nonnull;
public class BuilderActionSetLeashPosition extends BuilderActionBase {
protected boolean toTarget;
protected boolean toCurrent;
public BuilderActionSetLeashPosition() {
}
@Nonnull
public ActionSetLeashPosition build(@Nonnull BuilderSupport builderSupport) {
builderSupport.setRequireLeashPosition();
return new ActionSetLeashPosition(this);
}
@Nonnull
public String getShortDescription() {
return "Sets the NPCs current position to the spawn/leash position";
}
@Nonnull
public String getLongDescription() {
return "Sets the NPCs current position to the spawn/leash position to be used with the Leash Sensor.";
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public BuilderActionSetLeashPosition readConfig(@Nonnull JsonElement data) {
this.getBoolean(data, "ToCurrent", (b) -> this.toCurrent = b, false, BuilderDescriptorState.Stable, "Set to the NPCs current position.", (String)null);
this.getBoolean(data, "ToTarget", (b) -> this.toTarget = b, false, BuilderDescriptorState.Stable, "Set to the target position.", (String)null);
this.validateAny("ToCurrent", this.toCurrent, "ToTarget", this.toTarget);
this.requireFeatureIf("ToTarget", true, this.toTarget, Feature.AnyEntity);
return this;
}
public boolean isToTarget() {
return this.toTarget;
}
public boolean isToCurrent() {
return this.toCurrent;
}
}