package com.hypixel.hytale.protocol.packets.asseteditor;
import com.hypixel.hytale.protocol.Packet;
import com.hypixel.hytale.protocol.io.ValidationResult;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import javax.annotation.Nonnull;
public class AssetEditorUpdateSecondsPerGameDay implements Packet {
public static final int PACKET_ID = 353;
public static final boolean IS_COMPRESSED = false;
public static final int NULLABLE_BIT_FIELD_SIZE = 0;
public static final int FIXED_BLOCK_SIZE = 8;
public static final int VARIABLE_FIELD_COUNT = 0;
public static final int VARIABLE_BLOCK_START = 8;
public static final int MAX_SIZE = 8;
public int daytimeDurationSeconds;
public int nighttimeDurationSeconds;
public int getId() {
return 353;
}
public AssetEditorUpdateSecondsPerGameDay() {
}
public AssetEditorUpdateSecondsPerGameDay(int daytimeDurationSeconds, int nighttimeDurationSeconds) {
this.daytimeDurationSeconds = daytimeDurationSeconds;
this.nighttimeDurationSeconds = nighttimeDurationSeconds;
}
public AssetEditorUpdateSecondsPerGameDay(@Nonnull AssetEditorUpdateSecondsPerGameDay other) {
this.daytimeDurationSeconds = other.daytimeDurationSeconds;
this.nighttimeDurationSeconds = other.nighttimeDurationSeconds;
}
@Nonnull
public static AssetEditorUpdateSecondsPerGameDay deserialize(@Nonnull ByteBuf buf, int offset) {
AssetEditorUpdateSecondsPerGameDay obj = new AssetEditorUpdateSecondsPerGameDay();
obj.daytimeDurationSeconds = buf.getIntLE(offset + 0);
obj.nighttimeDurationSeconds = buf.getIntLE(offset + 4);
return obj;
}
public static int computeBytesConsumed(@Nonnull ByteBuf buf, int offset) {
return 8;
}
public void serialize(@Nonnull ByteBuf buf) {
buf.writeIntLE(this.daytimeDurationSeconds);
buf.writeIntLE(this.nighttimeDurationSeconds);
}
public int computeSize() {
return 8;
}
public static ValidationResult validateStructure(@Nonnull ByteBuf buffer, int offset) {
return buffer.readableBytes() - offset < 8 ? ValidationResult.error("Buffer too small: expected at least 8 bytes") : ValidationResult.OK;
}
public AssetEditorUpdateSecondsPerGameDay clone() {
AssetEditorUpdateSecondsPerGameDay copy = new AssetEditorUpdateSecondsPerGameDay();
copy.daytimeDurationSeconds = this.daytimeDurationSeconds;
copy.nighttimeDurationSeconds = this.nighttimeDurationSeconds;
return copy;
}
public boolean equals(Object obj) {
if (this == obj) {
return true;
} else if (!(obj instanceof AssetEditorUpdateSecondsPerGameDay)) {
return false;
} else {
AssetEditorUpdateSecondsPerGameDay other = (AssetEditorUpdateSecondsPerGameDay)obj;
return this.daytimeDurationSeconds == other.daytimeDurationSeconds && this.nighttimeDurationSeconds == other.nighttimeDurationSeconds;
}
}
public int hashCode() {
return Objects.hash(new Object[]{this.daytimeDurationSeconds, this.nighttimeDurationSeconds});
}
}