ShiftCommand.java
package com.hypixel.hytale.builtin.buildertools.commands;
import com.hypixel.hytale.builtin.buildertools.BuilderToolsPlugin;
import com.hypixel.hytale.builtin.buildertools.PrototypePlayerBuilderToolSettings;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.Axis;
import com.hypixel.hytale.math.vector.Vector3i;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.types.EnumArgumentType;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.modules.entity.component.HeadRotation;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class ShiftCommand extends AbstractPlayerCommand {
@Nonnull
private final DefaultArg<Integer> distanceArg;
@Nonnull
private final OptionalArg<Axis> axisArg;
public ShiftCommand() {
super("shift", "server.commands.shift.desc");
this.distanceArg = this.withDefaultArg("distance", "server.commands.shift.distance.desc", ArgTypes.INTEGER, 1, "1");
this.axisArg = this.withOptionalArg("axis", "server.commands.shift.axis.desc", new EnumArgumentType("server.commands.parsing.argtype.axis.name", Axis.class));
this.setPermissionGroup(GameMode.Creative);
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
Player playerComponent = (Player)store.getComponent(ref, Player.getComponentType());
assert playerComponent != null;
if (PrototypePlayerBuilderToolSettings.isOkayToDoCommandsOnSelection(ref, playerComponent, store)) {
Integer distance = (Integer)this.distanceArg.get(context);
Vector3i direction;
if (this.axisArg.provided(context)) {
direction = ((Axis)this.axisArg.get(context)).getDirection().scale(distance);
} else {
HeadRotation headRotationComponent = (HeadRotation)store.getComponent(ref, HeadRotation.getComponentType());
assert headRotationComponent != null;
direction = headRotationComponent.getAxisDirection().scale(distance);
}
BuilderToolsPlugin.addToQueue(playerComponent, playerRef, (r, s, componentAccessor) -> s.shift(r, direction, componentAccessor));
}
}
}