package com.hypixel.hytale.server.npc.movement.controllers.builders;
import com.google.gson.JsonElement;
import com.hypixel.hytale.server.npc.NPCPlugin;
import com.hypixel.hytale.server.npc.asset.builder.Builder;
import com.hypixel.hytale.server.npc.asset.builder.BuilderBase;
import com.hypixel.hytale.server.npc.asset.builder.BuilderDescriptorState;
import com.hypixel.hytale.server.npc.asset.builder.BuilderInfo;
import com.hypixel.hytale.server.npc.asset.builder.BuilderObjectMapHelper;
import com.hypixel.hytale.server.npc.asset.builder.BuilderSupport;
import com.hypixel.hytale.server.npc.asset.builder.BuilderValidationHelper;
import com.hypixel.hytale.server.npc.asset.builder.FeatureEvaluatorHelper;
import com.hypixel.hytale.server.npc.asset.builder.InstructionContextHelper;
import com.hypixel.hytale.server.npc.asset.builder.StateMappingHelper;
import com.hypixel.hytale.server.npc.asset.builder.validators.ArrayNotEmptyValidator;
import com.hypixel.hytale.server.npc.movement.controllers.BuilderMotionControllerMapUtil;
import com.hypixel.hytale.server.npc.movement.controllers.MotionController;
import com.hypixel.hytale.server.npc.util.expression.ExecutionContext;
import com.hypixel.hytale.server.npc.util.expression.Scope;
import com.hypixel.hytale.server.npc.validators.NPCLoadTimeValidationHelper;
import com.hypixel.hytale.server.spawning.ISpawnable;
import com.hypixel.hytale.server.spawning.SpawnTestResult;
import com.hypixel.hytale.server.spawning.SpawningContext;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import javax.annotation.Nonnull;
public class BuilderMotionControllerMap extends BuilderBase<Map<String, MotionController>> implements ISpawnable {
private final BuilderObjectMapHelper<String, MotionController> motionControllers = new BuilderObjectMapHelper<String, MotionController>(MotionController.class, MotionController::getType, this);
public BuilderMotionControllerMap() {
}
@Nonnull
public Map<String, MotionController> build(@Nonnull BuilderSupport builderSupport) {
return new HashMap(this.motionControllers.build(builderSupport));
}
@Nonnull
public String getShortDescription() {
return "List of motion controllers";
}
@Nonnull
public String getLongDescription() {
return "Non-empty list of motion controllers.";
}
@Nonnull
public BuilderDescriptorState getBuilderDescriptorState() {
return BuilderDescriptorState.Stable;
}
@Nonnull
public Builder<Map<String, MotionController>> readConfig(@Nonnull JsonElement data) {
this.requireArray(data, this.motionControllers, ArrayNotEmptyValidator.get(), BuilderDescriptorState.Stable, "List of motion controllers", (String)null, new BuilderValidationHelper(this.fileName, (FeatureEvaluatorHelper)null, this.internalReferenceResolver, (StateMappingHelper)null, (InstructionContextHelper)null, this.extraInfo, (List)null, this.readErrors));
return this;
}
public Class<Map<String, MotionController>> category() {
return BuilderMotionControllerMapUtil.CLASS_REFERENCE;
}
public final boolean isEnabled(ExecutionContext context) {
return true;
}
@Nonnull
public String getIdentifier() {
BuilderInfo builderInfo = NPCPlugin.get().getBuilderInfo(this);
Objects.requireNonNull(builderInfo, "Have builder but can't get builderInfo for it");
return builderInfo.getKeyName();
}
@Nonnull
public SpawnTestResult canSpawn(@Nonnull SpawningContext context) {
return (SpawnTestResult)this.motionControllers.testEach((motionControllerBuilder, _context) -> {
if (!(motionControllerBuilder instanceof ISpawnable)) {
throw new IllegalStateException("MotionController must implement ISpawnable");
} else {
return ((ISpawnable)motionControllerBuilder).canSpawn(_context);
}
}, this.builderManager, context.getExecutionContext(), context, SpawnTestResult.TEST_OK, SpawnTestResult.FAIL_NO_MOTION_CONTROLLERS, this.getParent());
}
public boolean validate(String configName, @Nonnull NPCLoadTimeValidationHelper validationHelper, @Nonnull ExecutionContext context, Scope globalScope, @Nonnull List<String> errors) {
return super.validate(configName, validationHelper, context, globalScope, errors) & this.motionControllers.validate(configName, validationHelper, this.builderManager, context, globalScope, errors);
}
}