package com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.AssetKeyValidator;
import com.hypixel.hytale.assetstore.AssetRegistry;
import com.hypixel.hytale.assetstore.AssetStore;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.validation.ValidatorCache;
import com.hypixel.hytale.component.ArchetypeChunk;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Holder;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.HasTargetCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.IsInStateCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.LineOfSightCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.NearbyCountCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.RandomiserCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.SelfStatAbsoluteCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.SelfStatPercentageCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetDistanceCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetMovementStateCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetStatAbsoluteCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TargetStatPercentageCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TimeOfDayCondition;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.TimeSinceLastUsedCondition;
import com.hypixel.hytale.server.npc.role.Role;
import java.lang.ref.WeakReference;
import javax.annotation.Nonnull;
public abstract class Condition implements JsonAssetWithMap<String, IndexedLookupTableAssetMap<String, Condition>> {
public static final double NO_TARGET = 1.7976931348623157E308;
public static final int ALWAYS_TRUE_SIMPLICITY = 0;
public static final int BOOLEAN_CHECK_SIMPLICITY = 10;
public static final int NORMALISED_CURVE_SIMPLICITY = 20;
public static final int SCALED_CURVE_SIMPLICITY = 30;
public static final int HIGH_COST_SIMPLICITY = 40;
public static final AssetCodecMapCodec<String, Condition> CODEC;
public static final BuilderCodec<Condition> BASE_CODEC;
public static final Codec<String> CHILD_ASSET_CODEC;
public static final Codec<String[]> CHILD_ASSET_CODEC_ARRAY;
public static final ValidatorCache<String> VALIDATOR_CACHE;
private static AssetStore<String, Condition, IndexedLookupTableAssetMap<String, Condition>> ASSET_STORE;
protected AssetExtraInfo.Data data;
protected String id;
protected WeakReference<Condition> reference;
public static AssetStore<String, Condition, IndexedLookupTableAssetMap<String, Condition>> getAssetStore() {
if (ASSET_STORE == null) {
ASSET_STORE = AssetRegistry.<String, Condition, IndexedLookupTableAssetMap<String, Condition>>getAssetStore(Condition.class);
}
return ASSET_STORE;
}
public static IndexedLookupTableAssetMap<String, Condition> getAssetMap() {
return (IndexedLookupTableAssetMap)getAssetStore().getAssetMap();
}
public Condition(String id) {
this.id = id;
}
protected Condition() {
}
public String getId() {
return this.id;
}
public void setupNPC(Role role) {
}
public void setupNPC(Holder<EntityStore> holder) {
}
public WeakReference<Condition> getReference() {
return this.reference;
}
public abstract double calculateUtility(int var1, ArchetypeChunk<EntityStore> var2, Ref<EntityStore> var3, CommandBuffer<EntityStore> var4, EvaluationContext var5);
public abstract int getSimplicity();
@Nonnull
public String toString() {
return "Condition{id='" + this.id + "'}";
}
@Nonnull
public static Condition getAlwaysTrueFor(String id) {
return new AlwaysTrueCondition(id);
}
static {
CODEC = new AssetCodecMapCodec<String, Condition>(Codec.STRING, (t, k) -> t.id = k, (t) -> t.id, (t, data) -> t.data = data, (t) -> t.data);
BASE_CODEC = ((BuilderCodec.Builder)BuilderCodec.abstractBuilder(Condition.class).afterDecode((condition) -> condition.reference = new WeakReference(condition))).build();
CHILD_ASSET_CODEC = new ContainedAssetCodec(Condition.class, CODEC);
CHILD_ASSET_CODEC_ARRAY = new ArrayCodec<String[]>(CHILD_ASSET_CODEC, (x$0) -> new String[x$0]);
VALIDATOR_CACHE = new ValidatorCache<String>(new AssetKeyValidator(Condition::getAssetStore));
CODEC.register("OwnStatPercent", SelfStatPercentageCondition.class, SelfStatPercentageCondition.CODEC);
CODEC.register("TargetStatPercent", TargetStatPercentageCondition.class, TargetStatPercentageCondition.CODEC);
CODEC.register("OwnStatAbsolute", SelfStatAbsoluteCondition.class, SelfStatAbsoluteCondition.CODEC);
CODEC.register("TargetStatAbsolute", TargetStatAbsoluteCondition.class, TargetStatAbsoluteCondition.CODEC);
CODEC.register("HasTarget", HasTargetCondition.class, HasTargetCondition.CODEC);
CODEC.register("TimeOfDay", TimeOfDayCondition.class, TimeOfDayCondition.CODEC);
CODEC.register("IsInState", IsInStateCondition.class, IsInStateCondition.CODEC);
CODEC.register("NearbyCount", NearbyCountCondition.class, NearbyCountCondition.CODEC);
CODEC.register("TimeSinceLastUsed", TimeSinceLastUsedCondition.class, TimeSinceLastUsedCondition.CODEC);
CODEC.register("TargetDistance", TargetDistanceCondition.class, TargetDistanceCondition.CODEC);
CODEC.register("Randomiser", RandomiserCondition.class, RandomiserCondition.CODEC);
CODEC.register("LineOfSight", LineOfSightCondition.class, LineOfSightCondition.CODEC);
CODEC.register("TargetMovementState", TargetMovementStateCondition.class, TargetMovementStateCondition.CODEC);
}
private static class AlwaysTrueCondition extends Condition {
private AlwaysTrueCondition(String id) {
super(id);
}
public double calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) {
return 1.0;
}
public int getSimplicity() {
return 0;
}
}
}