InstanceSpawnCommand.java
package com.hypixel.hytale.builtin.instances.command;
import com.hypixel.hytale.builtin.instances.InstanceValidator;
import com.hypixel.hytale.builtin.instances.InstancesPlugin;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.math.vector.Transform;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.math.vector.Vector3f;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.arguments.system.DefaultArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.OptionalArg;
import com.hypixel.hytale.server.core.command.system.arguments.system.RequiredArg;
import com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes;
import com.hypixel.hytale.server.core.command.system.arguments.types.RelativeDoublePosition;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.modules.entity.component.TransformComponent;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.util.concurrent.CompletableFuture;
import javax.annotation.Nonnull;
public class InstanceSpawnCommand extends AbstractPlayerCommand {
@Nonnull
private final RequiredArg<String> instanceNameArg;
@Nonnull
private final OptionalArg<RelativeDoublePosition> positionArg;
@Nonnull
private final DefaultArg<Vector3f> rotationArg;
public InstanceSpawnCommand() {
super("spawn", "server.commands.instances.spawn.desc");
this.instanceNameArg = (RequiredArg)this.withRequiredArg("instanceName", "server.commands.instances.spawn.arg.name", ArgTypes.STRING).addValidator(new InstanceValidator());
this.positionArg = this.withOptionalArg("position", "server.commands.instances.spawn.arg.position", ArgTypes.RELATIVE_POSITION);
this.rotationArg = this.withDefaultArg("rotation", "server.commands.instances.spawn.arg.rotation", ArgTypes.ROTATION, Vector3f.FORWARD, "server.commands.instances.spawn.arg.rotation.default");
this.addAliases(new String[]{"sp"});
}
protected Vector3f getSpawnRotation(@Nonnull Ref<EntityStore> ref, @Nonnull CommandContext context, @Nonnull DefaultArg<Vector3f> rotationArg, @Nonnull ComponentAccessor<EntityStore> componentAccessor) {
if (!rotationArg.provided(context) && context.isPlayer()) {
TransformComponent headRotationComponent = (TransformComponent)componentAccessor.getComponent(ref, TransformComponent.getComponentType());
assert headRotationComponent != null;
return headRotationComponent.getRotation().clone();
} else {
return (Vector3f)rotationArg.get(context);
}
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
Vector3d position;
if (!this.positionArg.provided(context)) {
TransformComponent transformComponent = (TransformComponent)store.getComponent(ref, TransformComponent.getComponentType());
assert transformComponent != null;
position = transformComponent.getPosition();
} else {
position = ((RelativeDoublePosition)this.positionArg.get(context)).getRelativePosition(context, world, store);
}
Transform returnLocation = new Transform(position.clone(), this.getSpawnRotation(ref, context, this.rotationArg, store).clone());
String instanceName = (String)this.instanceNameArg.get(context);
CompletableFuture<World> instanceWorld = InstancesPlugin.get().spawnInstance(instanceName, world, returnLocation);
InstancesPlugin.teleportPlayerToLoadingInstance(ref, store, instanceWorld, (Transform)null);
}
}