package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.RotatorDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class RotatorDensityAsset extends DensityAsset {
public static final BuilderCodec<RotatorDensityAsset> CODEC;
private Vector3d newYAxis = new Vector3d();
private double spinAngle = 0.0;
public RotatorDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
return (Density)(this.isSkipped() ? new ConstantValueDensity(0.0) : new RotatorDensity(this.buildFirstInput(argument), this.newYAxis, this.spinAngle));
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(RotatorDensityAsset.class, RotatorDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("NewYAxis", Vector3d.CODEC, true), (t, k) -> t.newYAxis = k, (t) -> t.newYAxis).add()).append(new KeyedCodec("SpinAngle", Codec.DOUBLE, true), (t, k) -> t.spinAngle = k, (t) -> t.spinAngle).add()).build();
}
}