package com.hypixel.hytale.server.npc.config.balancing;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.AssetKeyValidator;
import com.hypixel.hytale.assetstore.AssetRegistry;
import com.hypixel.hytale.assetstore.AssetStore;
import com.hypixel.hytale.assetstore.codec.AssetCodecMapCodec;
import com.hypixel.hytale.assetstore.codec.ContainedAssetCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.codec.lookup.Priority;
import com.hypixel.hytale.codec.validation.ValidatorCache;
import com.hypixel.hytale.server.core.asset.type.entityeffect.config.EntityEffect;
import javax.annotation.Nonnull;
public class BalanceAsset implements JsonAssetWithMap<String, DefaultAssetMap<String, BalanceAsset>> {
public static final BuilderCodec<BalanceAsset> ABSTRACT_CODEC = ((BuilderCodec.Builder)BuilderCodec.abstractBuilder(BalanceAsset.class).documentation("Defines various parameters for NPCs relating to combat balancing.")).build();
public static final BuilderCodec<BalanceAsset> BASE_CODEC;
public static final AssetCodecMapCodec<String, BalanceAsset> CODEC;
public static final Codec<String> CHILD_ASSET_CODEC;
public static final ValidatorCache<String> VALIDATOR_CACHE;
private static AssetStore<String, BalanceAsset, DefaultAssetMap<String, BalanceAsset>> ASSET_STORE;
private AssetExtraInfo.Data data;
protected String id;
protected String entityEffect;
public static AssetStore<String, BalanceAsset, DefaultAssetMap<String, BalanceAsset>> getAssetStore() {
if (ASSET_STORE == null) {
ASSET_STORE = AssetRegistry.<String, BalanceAsset, DefaultAssetMap<String, BalanceAsset>>getAssetStore(BalanceAsset.class);
}
return ASSET_STORE;
}
public static DefaultAssetMap<String, BalanceAsset> getAssetMap() {
return (DefaultAssetMap)getAssetStore().getAssetMap();
}
protected BalanceAsset() {
}
public String getId() {
return this.id;
}
public String getEntityEffect() {
return this.entityEffect;
}
@Nonnull
public String toString() {
String var10000 = String.valueOf(this.data);
return "BalanceAsset{data=" + var10000 + ", id='" + this.id + "', entityEffect='" + this.entityEffect + "'}";
}
static {
BASE_CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(BalanceAsset.class, BalanceAsset::new, ABSTRACT_CODEC).appendInherited(new KeyedCodec("EntityEffect", EntityEffect.CHILD_ASSET_CODEC), (e, s) -> e.entityEffect = s, (e) -> e.entityEffect, (e, p) -> e.entityEffect = p.entityEffect).addValidator(EntityEffect.VALIDATOR_CACHE.getValidator()).documentation("An entity effect to apply to the NPC at spawn time.").add()).build();
CODEC = (new AssetCodecMapCodec<String, BalanceAsset>(Codec.STRING, (t, k) -> t.id = k, (t) -> t.id, (t, data) -> t.data = data, (t) -> t.data, true)).register(Priority.DEFAULT, "Default", BalanceAsset.class, BASE_CODEC);
CHILD_ASSET_CODEC = new ContainedAssetCodec(BalanceAsset.class, CODEC);
VALIDATOR_CACHE = new ValidatorCache<String>(new AssetKeyValidator(BalanceAsset::getAssetStore));
}
}