package com.hypixel.hytale.builtin.instances.removal;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.modules.time.TimeResource;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.ChunkStore;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import java.time.Instant;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nonnull;
public class IdleTimeoutCondition implements RemovalCondition {
public static final BuilderCodec<IdleTimeoutCondition> CODEC;
private double timeoutSeconds;
public IdleTimeoutCondition() {
this.timeoutSeconds = (double)TimeUnit.MINUTES.toSeconds(5L);
}
public boolean shouldRemoveWorld(@Nonnull Store<ChunkStore> store) {
InstanceDataResource instanceDataResource = (InstanceDataResource)store.getResource(InstanceDataResource.getResourceType());
World world = ((ChunkStore)store.getExternalData()).getWorld();
Store<EntityStore> entityStore = world.getEntityStore().getStore();
TimeResource timeResource = (TimeResource)entityStore.getResource(TimeResource.getResourceType());
boolean hasPlayer = world.getPlayerCount() > 0;
if (!hasPlayer) {
if (instanceDataResource.getIdleTimeoutTimer() == null) {
instanceDataResource.setIdleTimeoutTimer(timeResource.getNow().plusNanos((long)(this.timeoutSeconds * 1.0E9)));
}
return timeResource.getNow().isAfter(instanceDataResource.getIdleTimeoutTimer());
} else {
instanceDataResource.setIdleTimeoutTimer((Instant)null);
return false;
}
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(IdleTimeoutCondition.class, IdleTimeoutCondition::new).documentation("A condition that triggers after the world has be idle (without players) for a set time.")).append(new KeyedCodec("TimeoutSeconds", Codec.DOUBLE), (o, i) -> o.timeoutSeconds = i, (o) -> o.timeoutSeconds).documentation("How long (in seconds) the world has to be idle (without players) for before triggering.").add()).build();
}
}