package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.ConstantVectorProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.assets.vectorproviders.VectorProviderAsset;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.AngleDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.vectorproviders.VectorProvider;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.math.vector.Vector3d;
import javax.annotation.Nonnull;
public class AngleDensityAsset extends DensityAsset {
public static final BuilderCodec<AngleDensityAsset> CODEC;
private VectorProviderAsset vectorProviderAsset = new ConstantVectorProviderAsset();
private Vector3d vector = new Vector3d();
private boolean isAxis = false;
public AngleDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
VectorProvider vectorProvider = this.vectorProviderAsset.build(new VectorProviderAsset.Argument(argument));
return new AngleDensity(vectorProvider, this.vector, this.isAxis);
}
}
public void cleanUp() {
this.cleanUpInputs();
this.vectorProviderAsset.cleanUp();
}
static {
CODEC = ((BuilderCodec.Builder)((BuilderCodec.Builder)((BuilderCodec.Builder)BuilderCodec.builder(AngleDensityAsset.class, AngleDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("VectorProvider", VectorProviderAsset.CODEC, true), (asset, value) -> asset.vectorProviderAsset = value, (value) -> value.vectorProviderAsset).add()).append(new KeyedCodec("Vector", Vector3d.CODEC, true), (asset, value) -> asset.vector = value, (asset) -> asset.vector).add()).append(new KeyedCodec("IsAxis", Codec.BOOLEAN, true), (asset, value) -> asset.isAxis = value, (asset) -> asset.isAxis).add()).build();
}
}