CheckpointResetCommand.java
package com.hypixel.hytale.builtin.parkour.commands;
import com.hypixel.hytale.builtin.parkour.ParkourPlugin;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.UUIDComponent;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import javax.annotation.Nonnull;
public class CheckpointResetCommand extends AbstractPlayerCommand {
@Nonnull
private static final Message MESSAGE_COMMANDS_CHECKPOINT_RESET_SUCCESS = Message.translation("server.commands.checkpoint.reset.success");
public CheckpointResetCommand() {
super("reset", "server.commands.checkpoint.reset.desc");
}
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
UUIDComponent uuidComponent = (UUIDComponent)store.getComponent(ref, UUIDComponent.getComponentType());
assert uuidComponent != null;
ParkourPlugin.get().resetPlayer(uuidComponent.getUuid());
context.sendMessage(MESSAGE_COMMANDS_CHECKPOINT_RESET_SUCCESS);
}
}