package com.hypixel.hytale.builtin.deployables.config;
import com.hypixel.hytale.assetstore.AssetExtraInfo;
import com.hypixel.hytale.assetstore.AssetRegistry;
import com.hypixel.hytale.assetstore.codec.AssetBuilderCodec;
import com.hypixel.hytale.assetstore.map.DefaultAssetMap;
import com.hypixel.hytale.assetstore.map.JsonAssetWithMap;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.codecs.array.ArrayCodec;
import com.hypixel.hytale.codec.validation.Validators;
import com.hypixel.hytale.math.vector.Vector3d;
public class DeployableSpawner implements JsonAssetWithMap<String, DefaultAssetMap<String, DeployableSpawner>> {
public static final AssetBuilderCodec<String, DeployableSpawner> CODEC;
private static DefaultAssetMap<String, DeployableSpawner> ASSET_MAP;
protected String id;
protected AssetExtraInfo.Data data;
private DeployableConfig config;
private Vector3d[] positionOffsets;
public DeployableSpawner(String id, DeployableConfig config, Vector3d[] positionOffsets) {
this.id = id;
this.config = config;
this.positionOffsets = positionOffsets;
}
public DeployableSpawner() {
}
public static DefaultAssetMap<String, DeployableSpawner> getAssetMap() {
if (ASSET_MAP == null) {
ASSET_MAP = (DefaultAssetMap)AssetRegistry.getAssetStore(DeployableSpawner.class).getAssetMap();
}
return ASSET_MAP;
}
public Vector3d[] getPositionOffsets() {
return this.positionOffsets;
}
public DeployableConfig getConfig() {
return this.config;
}
public String getId() {
return this.id;
}
static {
CODEC = ((AssetBuilderCodec.Builder)((AssetBuilderCodec.Builder)AssetBuilderCodec.builder(DeployableSpawner.class, DeployableSpawner::new, Codec.STRING, (t, k) -> t.id = k, (t) -> t.id, (asset, data) -> asset.data = data, (asset) -> asset.data).append(new KeyedCodec("Config", DeployableConfig.CODEC), (i, s) -> i.config = s, (i) -> i.config).addValidator(Validators.nonNull()).add()).append(new KeyedCodec("PositionOffsets", new ArrayCodec(Vector3d.CODEC, (x$0) -> new Vector3d[x$0])), (i, s) -> i.positionOffsets = s, (i) -> i.positionOffsets).add()).build();
}
}