package com.hypixel.hytale.builtin.hytalegenerator.assets.density;
import com.hypixel.hytale.builtin.hytalegenerator.density.Density;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.ConstantValueDensity;
import com.hypixel.hytale.builtin.hytalegenerator.density.nodes.SwitchStateDensity;
import com.hypixel.hytale.codec.Codec;
import com.hypixel.hytale.codec.KeyedCodec;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import java.util.Objects;
import javax.annotation.Nonnull;
public class SwitchStateDensityAsset extends DensityAsset {
public static final BuilderCodec<SwitchStateDensityAsset> CODEC;
private String switchState = "";
public SwitchStateDensityAsset() {
}
@Nonnull
public Density build(@Nonnull DensityAsset.Argument argument) {
if (this.isSkipped()) {
return new ConstantValueDensity(0.0);
} else {
int stateHash = Objects.hash(new Object[]{this.switchState});
return new SwitchStateDensity(this.buildFirstInput(argument), stateHash);
}
}
public void cleanUp() {
this.cleanUpInputs();
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(SwitchStateDensityAsset.class, SwitchStateDensityAsset::new, DensityAsset.ABSTRACT_CODEC).append(new KeyedCodec("SwitchState", Codec.STRING, true), (t, k) -> t.switchState = k, (t) -> t.switchState).add()).build();
}
}