package com.hypixel.hytale.server.npc.decisionmaker.core.conditions;
import com.hypixel.hytale.codec.builder.BuilderCodec;
import com.hypixel.hytale.component.ArchetypeChunk;
import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.modules.time.WorldTimeResource;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.hypixel.hytale.server.npc.decisionmaker.core.EvaluationContext;
import com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base.ScaledCurveCondition;
import javax.annotation.Nonnull;
public class TimeOfDayCondition extends ScaledCurveCondition {
public static final BuilderCodec<TimeOfDayCondition> CODEC;
protected TimeOfDayCondition() {
}
protected double getInput(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, @Nonnull CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) {
WorldTimeResource worldTimeResource = (WorldTimeResource)commandBuffer.getResource(WorldTimeResource.getResourceType());
return (double)(worldTimeResource.getDayProgress() * (float)WorldTimeResource.HOURS_PER_DAY);
}
@Nonnull
public String toString() {
return "TimeOfDayCondition{} " + super.toString();
}
static {
CODEC = ((BuilderCodec.Builder)BuilderCodec.builder(TimeOfDayCondition.class, TimeOfDayCondition::new, ScaledCurveCondition.ABSTRACT_CODEC).documentation("A scaled curve condition that returns a utility value based on the current in-game time of day.")).build();
}
}