package com.hypixel.hytale.server.worldgen;
import com.hypixel.hytale.math.util.FastRandom;
import com.hypixel.hytale.math.vector.Vector2d;
import com.hypixel.hytale.procedurallib.logic.ResultBuffer;
import com.hypixel.hytale.server.core.prefab.selection.buffer.impl.IPrefabBuffer;
import com.hypixel.hytale.server.worldgen.cache.CoordinateCache;
import com.hypixel.hytale.server.worldgen.cache.ExtendedCoordinateCache;
import com.hypixel.hytale.server.worldgen.cave.CaveType;
import com.hypixel.hytale.server.worldgen.chunk.BlockPriorityChunk;
import com.hypixel.hytale.server.worldgen.chunk.ChunkGenerator;
import com.hypixel.hytale.server.worldgen.chunk.ZoneBiomeResult;
import com.hypixel.hytale.server.worldgen.chunk.populator.PrefabPopulator;
import com.hypixel.hytale.server.worldgen.climate.ClimateNoise;
import com.hypixel.hytale.server.worldgen.loader.WorldGenPrefabSupplier;
import com.hypixel.hytale.server.worldgen.prefab.PrefabPasteUtil;
import com.hypixel.hytale.server.worldgen.util.cache.TimeoutCache;
import com.hypixel.hytale.server.worldgen.zone.ZoneGeneratorResult;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import java.util.Random;
import java.util.concurrent.TimeUnit;
import javax.annotation.Nonnull;
public class ChunkGeneratorResource {
@Nonnull
public final Random random;
@Nonnull
public final Random random2;
@Nonnull
public final IntList coverArray;
public final TimeoutCache<WorldGenPrefabSupplier, IPrefabBuffer> prefabs;
@Nonnull
public final BlockPriorityChunk priorityChunk;
@Nonnull
public final CoordinateCache.CoordinateKey cacheCoordinateKey;
@Nonnull
public final ExtendedCoordinateCache.ExtendedCoordinateKey<CaveType> cacheCaveCoordinateKey;
@Nonnull
public final ResultBuffer.Bounds2d bounds2d;
@Nonnull
public final ResultBuffer.ResultBuffer2d resultBuffer2d;
@Nonnull
public final ResultBuffer.ResultBuffer3d resultBuffer3d;
@Nonnull
public final PrefabPasteUtil.PrefabPasteBuffer prefabBuffer;
@Nonnull
public final ZoneBiomeResult zoneBiomeResult;
public final ClimateNoise.Buffer climateBuffer;
public final PrefabPopulator prefabPopulator;
@Nonnull
public final Vector2d cacheVector2d;
protected ChunkGenerator chunkGenerator;
public ChunkGeneratorResource() {
this.prefabs = new TimeoutCache<WorldGenPrefabSupplier, IPrefabBuffer>(30L, TimeUnit.SECONDS, this::getPrefab, (key, value) -> value.release());
this.climateBuffer = new ClimateNoise.Buffer();
this.prefabPopulator = new PrefabPopulator();
this.random = new FastRandom(0L);
this.random2 = new FastRandom(0L);
this.priorityChunk = new BlockPriorityChunk();
this.coverArray = new IntArrayList(5);
this.cacheVector2d = new Vector2d();
this.cacheCoordinateKey = new CoordinateCache.CoordinateKey();
this.cacheCaveCoordinateKey = new ExtendedCoordinateCache.ExtendedCoordinateKey<CaveType>();
this.bounds2d = new ResultBuffer.Bounds2d();
this.resultBuffer2d = new ResultBuffer.ResultBuffer2d();
this.resultBuffer3d = new ResultBuffer.ResultBuffer3d();
this.prefabBuffer = new PrefabPasteUtil.PrefabPasteBuffer();
this.zoneBiomeResult = new ZoneBiomeResult();
this.zoneBiomeResult.setZoneResult(new ZoneGeneratorResult());
}
public void init(ChunkGenerator chunkGenerator) {
this.chunkGenerator = chunkGenerator;
}
public void release() {
this.prefabs.shutdown();
}
@Nonnull
public Random getRandom() {
return this.random;
}
@Nonnull
protected IPrefabBuffer getPrefab(WorldGenPrefabSupplier prefabSupplier) {
return this.chunkGenerator.getPrefabLoadingCache().getPrefabAccessor(prefabSupplier);
}
}